ok cool thx, im a bit worried about changing the texture to less noise on the diffuse and spec, im afraid it will look too bland but i'll definitely give it a shot. As far as the normal, I did create a high poly version but when i baked the normals half the details didnt show up so i crazybumped the complete map. Diff:…
Hello, everyone! This project was my final for Digital Design Aesthetics. I was tasked with designing and creating an environment using the Unreal Engine. Once the project was turned in, I took an extra week to refine the level and tweak areas that were discussed during critique. I was inspired by forts seen in games like…
Hi Guys, I need a recommendation for a cheap laptop for light 3d modelling in Maya. Face count 600,000 or less. No rendering. No Gaming. Budget - $560. Considering :- i3 with 8gb Ram. Certified (bare minimum) graphics - intel HD 4400/ 4600/ 4700. Skylake HD Graphics P530 Kaby Lake HD Graphics P630 or Geforce gtx 680 /760.…
First time posting my WIPs here so a little nervous, I'm currently working on my folio and found a cool concept by Hunter Bonyun for a mobile game called Saber's Edge that I wanted to make. Been working on her for a while now as I've also just been finding my way in ZBrush, so far I'm really happy with it, and intend on…
hey, i'm at a similar point where i need to get a new screen to do some work on but to mainly game and watch movies on. i'm currently using a Samsung LE26R41BDX: which is fine for games and movies but horrible for doing any thing graphics related due to the 1,366 x 768 res. i was going to get the dell 2709w as its alittle…
Are you still applying for the maya ones? Most companies will let you learn on the job. I only knew maya at the start. Learned max on the job. Same with motion builder when I changed companies. animation is pretty similar in Maya though. It's actually better (in my opinion.) Graph editor is basically the same. s keys…
Update! I'm really trying to wrap my head around this low poly thing, and I feel like I'm doing horrible with it. This is my first time casting an object this elaborate and it's really kicking my butt. I have 2000 polys/tris to make this model, and so far with this piece (without symmetry or the other legs) I already have…
I play BF2 with settings on high at a res of 1024 x 768. Even on the High setting, not all of the options are at their highest. If on all max settings, my card can barely put on a frame per sec...and I'm still not on my monitors native res. That's pretty impressive stuff going on. All of which can be scaled down to run on…
It is real time, in a game engine. I can't remember off the top of my head what engine we're using (I have a feeling it's the latest unreal engine) but what we are aiming for is a full 3D version of Elizibeth st, in which we as players will be able to interact. Regarding the poly counts, its pretty flexible. I checked with…
Thank you Benjammin! The problem is Photoshop color picker is in srgb and there is no linear option, same in 3ds max if I am not mistaken. I tried to calculate values by using that as a reference: https://marmoset.co/wp-content/uploads/2014/01/materialref03.png Roughness: Material Linear Srgb 0-1) Srgb(0-1) Srgb(0-255)…