Hi I am just out of curiousity asking if there is any engine out there that allows for a realistic real time snow cumulation in game world effect. I do not mean a layer overshader of objects that pasts over a white or snow texture according to the mesh orientation but something that increases over time the thickness of…
Hello there! First time here, and first artwork. Hope you like it! Feedback wellcome... (oversize image disabled by moderator, original here: https://cdnb3.artstation.com/p/assets/images/images/003/080/707/large/chema-mansilla-baseout-0002-grupo-16-copia.jpg?1469442405) You can check the full process at my ArtStation…
Look at the bottom right of your screenshot - grid=1m. A dead giveaway that your chair is huge. Each grid spacing is 1 metre. You should save your synced unit and grid sizes into your maxstart.max file. One of the tips I gave in my 3DArtist issue 123 article was to make use of the Maxstart file. It's surprising how few Max…
Oh, it's embarrassing but not as bad as you think! I just went back into my pile of ZPR files when I was done and took the pictures that stood out as milestones (I gave the ZPRs little names, for instance, hwguy.025.EarRestart.ZPR) I had perspective off when I took that silhouette shot- seems I just uh, forgot to turn it…
The seams looked pretty noticeable on that vid, but as the article said, they plan on working out the kinks by the time its released. But .02ms response time! DAMN! Impractical for gaming IMO, unless the game will support that extreme widescreen res without squishing/stretching. Really good for a dual monitor replacement…
I'd call being off 0.3 degrees close enough to flat for me. It would be constant at least. And I prefer the DXn format for normal maps rather than the DXT5 method. It uses two channels, and has the same file size as the DXT5 map. So, same bits but packed into 2 channels = more accuracy for the same cost. And the hardware…
miauu’s Manage Links is updated to version 1.6 Changelog: + NEW: Added "Use only old importer in 3ds Max 2022+". Allows 3ds max 2022+ and newer versions to always use the old SKP importer, because on some skp files the new ATF SKP Importer works very bad. + FIXED: Sometimes wrong UVs in 3ds max 2023. + FIXED: Some issues…
Hello! I am looking for any kind of work related to animating characters for video games. Had experience working on some projects before during the period 2017-2018 and after long absense due to working in different job fields, i decided to return in the animation industry. Here is my portfolio i created for the year 2023.…
I have a maya binary scene that crashes shortly after loading, while the textures are still loading in the scene. Crashes in both 2022 and 2023 versions whether I open the file directly or import it. I suspect it is corrupted mash network node because going back incremental saves, I cannot open until before I used a mash…
in maya 2017 you want to use the generic unfold command; https://download.autodesk.com/us/maya/2011help/Commands/unfold.html if you set the -optimiseAxis flag (-oa) to 1 it makes it unfold vertically here's it running on a cylinder; unfold -i 5000 -ss 0.001 -gb 0.5116 -gmb 0.4961 -pub 0 -ps 0