I was wondering if anyone else had come across this problem in Max 8. At the moment it doesn't seem to be happening to all characters, but to a fair few of them. They were all built and rigged and animated in Max 7. If I have saved a character with Figure Mode switched on, when I (or others) load it, it is still in figure…
Hey Froyok, i know this is a necro post and all, but you can access the SceneTexture inside the custom node by using the following code float3 output = tex2D(SceneColorTexture, ScreenAlignedUV(UV));
Next update is ready and there are new game builds available here: http://www.artoflightandmotion.com/downloads ! For this update, I’ve mainly been working on implementing the ideas I had for the seasons and teleporter options I mentioned in the previous update, and I also got my first Aspen bush/sapling done! There are a…
[ QUOTE ] D'oh... honestly, my one and only critique on this is that its just a street cone. The cone is decent if you're a beginner. Not to toot my own horn, but you may find this useful: http://www.adambromell.com/?page_id=27 My honest-to-god suggestion for you is to expand yourself technically and artistically and push…
personally (bias off) I like irrlicht most of all open-source engines. The license is very liberal (in fact some of the luxf3d fileformat conversion uses irrlicht code), features are solid and support is growing... while it is not technically as advanced as some others, ease of use, clean code and compiling and so on are a…
This may seem like a very simple question, but the issue is that the smoothing of the cone is smoothing the tip, which is not what I want it to do. I understand why it does smooth it like that, but I'm not sure what's the best way to prevent it from happening. I created three low-poly cones (38 Triangles each) and a…
Example: http://i177.photobucket.com/albums/w240/jonstoner/iw3mp2007-11-2319-40-52-57.jpg (big image!) How is that done? Am I guessing right that there is a weapon specific mask texture with a blur shader that gets only activated when switching to the irosights? Or is that some fancy engine coding work?
Hi, everyone!! This project has come to an end. This week I’ve been working on the final renders. I’ve been rendering in Marmoset and using those renders for the breakdowns and the turntable. I’ve also been rendering in Unreal and placing the models in a natural environment to provide more context and storytelling. I hope…