question I did have... if they are effected by gravity from the previous dream... why was the first layer dream in the car chase that effected the second layer not effect the third layer in the snow? and during that time in the second layer with the amazing hall way battle! I would have liked to have seen the bodies moving…
A lead told me about this a few days ago and it ROCKS! 1)make a layer in photoshop, name it UV and select som layer beside UV 2)record a new action, name it Hide UV 3)without clicking on any layers, click the little eye next to UV 4)repeat the steps with an action named Show UV so as long as you name your uv layer "UV" you…
"Yet another approach would be to create a texture atlas and map the lowpolys UVs to it." A bit OT but this brings to mind a Scifi environment mapped to just one 256*512 texture, consequently in the process as a lurking noob had my mind fairly blown into orbit unable to decipher the wherewithal how it was made, although…
looks pretty sick. Can't comment on rendering because I'm also pretty bad at rendering, but the spring mechanism would not deliver enough power to launch bolts. Crossbows, especially later period ones, are very high draw weight to make up for the shorter limbs and launch distance; the position from a drawn string to a…
Well, one way to decipher what's hapening would be to attempt a bake in an environment giving you total control on everything - like Toolbag or Blender. That way you'll rule out anything related to the exporter and the possible issues or limitations that Substance may have. And then only later worry about reproducing that…
Ok I'm not sure that I understand your question right. But will try to explain. If you need to place your detail on underlaid normal details and don't want to mix it with them like pic.1 You need to place your details before a "NORMAL" ndo folder with "normal blend mode". Or if you need just take each layer and drop down…
hmm i think i do it quite similar. In modo tho, i dont have to make the verts match the base mesh. I can put the base mesh in a background layer, do the cloth on the working layer, and have all the geometry i create snap to the geometry in the background layer (the base mesh). That way i can concentrate on placing the…
Ale: Beer fermented at room to cellar temperature with top-fermenting yeast. Fermentation is usually for a relatively short period of 5 days to 2 weeks. Lager: Beer fermented at cold temperature with bottom-fermenting yeast. Fermentation is longer. 3 weeks to several months. These are the two major methods of brewing, and…
Let's try again ... I watched most of these tutorials, none of them shows "how to add NORMAL MAP details from LAYER which have Dynamask set on with for example Acid Large default mask". I know that I can add NORMAL MAP details by importing custom textures, but this is something different. I was really addicted to workflow…