@Benjammin That's true, I have an AK on hand but the problem is lack of technical knowledge.. I mean I understand that in substance painter we can use the assets already in the application and modify them to achieve desired results. What I didn't know is how to create my own asset that is not already in the application or…
I started this character as a google hangout sketch. I've decided to turn it into a game character. I've done some re-topology on it and built a rig using a digital tutors tutorial, to test out the topology. I wanted to know if it would be better to harden all the hard edges this character has before I paint weights or…
Definitely try following my tutorial I linked earlier. It's super easy to make things like this entirely in NDO without any meshes whatsoever. I don't think you'd have an issue with a Hangout unless your net speed is something like sub-DSL - perhaps give it a try anyhow and see how it goes? At least you can say you tried,…
Texture the car. Final pieces are very important in a portfolio. The character seems too obviously xcloud tutorial. While good practice, anyone that knows the tutor can spot it, and it looks bad being claimed in your portfolio (especially without credit). Also, youre selling yourself as an environment artist anyway. Great…
Thanks for the feedback! The plane was indeed a "speed modelling/texturing",the entire process took about 1 hours,give or take 20 minutes. I'm currently trying to improve my organic/round shapes modelling skills,working on another airplane atm. Here's another model I did a few days ago(my first character actually).I…
Youre too hard on yourself.. Your AK and Sub-d tutorials are the only reason i was capable of making the m4.. Albeit the tutorials might not be entirely accurate, they still give a good idea of the principles of sub-d modeling, and they are also the best free tutorials ive found out there. As for that eat3D tutorial, Ill…
I used the "Learning 3ds Max after knowing Maya : Modeling" course back when I was starting my first game-art job. Really huge help overall. Most intro to "X" tutorais spend too much time on the super super basics. I enjoyed that both of your courses mostly cover the differences in how these programs operate for someone…
[ QUOTE ] I'm trying to learn how to rig in max7. I have read a few tutorials on 3dtotal, but they aren't explaining it very clearly... Maybe someone could point me to a better tutorial... [/ QUOTE ] Sorry to repeat the old refrain, but have you tried the tutorials that ship with Max? I haven't seen simpler or clearer…
with such models you can only improve start a tutorial like others suggested for example this one: http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.asp or http://www.highend3d.com/maya/tutorials/character/Real-Time-Character-Modeling-Tutorial-300.html that should give you a propper start- but like mentioned…
FWIW we have some links to old texturing tutorials here. A lot of these links might be dead from bit-rot though http://wiki.polycount.com/wiki/TexturingTutorials