hi, i was interested in the new skin/eyes/hair shaders in UE4 and being a huge RLM fan a portrait of choice was clear, especially for Plinkett's aversion to cgi :) this is one of many ''as long as it's fun'' projects and a good break from elves and orcs and spaceships. the face is using a morph/bone hybrid, it works ok so…
We're building a live weekly quiz app for tens of thousands of simultaneous players. The look is dark and theatrical; set in a future where things have gone slightly wrong, somewhere between graphic novel and mobile game UI. But the tone of the character driven narrative that runs alongside is very knowing. Think Deadpool…
Made 3 days ago : zoning out in krita this happen thought might as well see what people can do with a "loaned conceptual design", credit is required thanks have fun. "Fixed:" If you do not know the show its the jetsons rosie robot and the samurai pizza cats show , both americanized version & the asn one. Off memory no…
Hey all, After doing a poly model for my last assignment I decided to take some time and learn zbrush. Heres the result of my second attempt at sculpting a face without tutorials. Still need to do the ears ^^
it's exactly why I am interested just would like an opinnion if it could render something like moss , grass , fur like thing done with gazillion tiny mesh instances with proper light bounces and scattering through tiny grass blades or fir tree needles to have proper mild, tender fur like looking result and a nice noise…