As a Senior Backend Engineer at YAGER you will work on
The Cycle (www.thecycle.game), an awesome and exciting match-based FPS
with an international team of highly experienced and talented developers that
are passionate about their work. Responsibilities * Design, implement and maintain our online services * Support the…
Naughty Dog Santa Monica, CA www.naughtydog.com About our company Naughty Dog is the developer of critically acclaimed and top-selling titles including the Crash Bandicoot franchise, Jak and Daxter franchise and Uncharted: Drakes Fortune. Were a relatively small team with a highly decentralized and collaborative work…
WayForward is an independent videogame developer based in Valencia, California. Over a quarter century we’ve become one of the biggest independent developers out there, and house some of the finest talent in the video game industry. We got our start in the PC, Super Nintendo and Genesis era of gaming, rode the educational…
Filter is seeking an experienced Technical Artist/Character TD to join a Research team in Pittsburgh. Technical Artists are generally responsible for the technical aspects of art asset development. This entails working closely with Art and Engineering to develop and support the asset pipeline, animation & rigging tools,…
Mother Dragon concepting ideas. I've got a basic idea of what I want her face to look like and how to go about texturing her her scale textures would have different zones like a reptile's generally do. *her chest and belly would be harder more armored scales *her head should be softer with coarse viper-like scales over her…
Congratulations on the new job. Nice to hear about people getting employed, as opposed to the obvious alternative. I'm not a very good 3D artist. But I am a fiddler. I love playing around with new tech, and trying to see what I can achieve with it. So yes, I would be interested in putting Blade3D through the paces. I do…
Department: Tools Reports To: CTIO Location: UK (remote) or Soho, LondonAbout NVIZ NVIZ was founded in 2004 as a previsualisation company. In 2009 we started offering VFX as well. Most of our time has been offering creative services for film and television. The films we have worked on include Skyfall, Kingsman, Jurassic…
Grimlore Games is a mid sized studio (~40 people) based in Munich Germany. For the past few years we have been working on the RTS game SpellForce 3 and its expansion packs Soul Harvest and Fallen God. We are now in the early stages of a new project and are looking for a Technical Animator, who can help our Animators /…
Traega Entertainment is looking for an experienced character rigger to bridge the gap between the creative and technical character creation process for new and exciting IPs. As a Character Rigger, your passion for developing creative and functional character rigs is vital to our teams to bring our unique character and…
Armature is looking to hire a well experienced mid to senior level VFX Artist to design, create and implement amazing visual effects for our games. The VFX Artist will work closely with the game designers, engineers and other artists to create visual excitement in our games, to enhance the player experience. Relocation…