Marine, bit blobby right now, looks like you might started a bit early on details there. Like the feel of the char though, reminds me of a vampire John Malkovich :) Started work on my take on a W40K Space Marine (I know pretty much nothing about these things). I don't plan on leaving him metallic, I'll add some paint job…
Thanks for the feedback ! as for the skies they are actually real volumetric clouds that can be animated and interactive :) Right new I'm generating a bunch of high rez HDRi skydomes that can be used in game engines Some tests : I'll probably render out a bunch at 8192x2048 resolution and share them with the community. The…
dougjuno - love that scene! Awesome idea and it's coming along really well. Only crit would be that you might want to add a few more ruins in the foreground that continue past the edge of the frame. Right now it looks like it's just a little cluster of ruins in a field, but if you had them extend beyond the borders of the…
Looking Good dude! Noice work on the interior, you seem to have the shapes down (from what I can tell) My only crits are on the topology, just a few spots could be a bit more refined. Most important thing you need to make sure your doing is keeping everything in quads, its really important for highpoly stuff. heres a…
Hi guys I'm back was doing some more promotion for Twentieth Century Fox so got round to making changes last night. Hope this is better, the last gun was way too thin before I know. :Softened the edges on the grip :Completely scrapped the old slide and made a new one :removed the thumb grip (I will get round to it the…
nice work on the model, proportions look fine to me. i think the nose is fine as well. not every nose has to fit to the generic cg girl standard. regarding the color scheme, i think it is fine. the hair color is fine but the painted strands are too thick to look like real hair. also, the looks of hair depends a lot on the…
Perhaps some bloody footprints showing direction of the killer - maybe going out the door? Think about where the guy was when he was attacked - was he at his desk on the computer? I see that as likely given what you have right now. If so, maybe then show some bloody footprints exiting through the double doors, but nowhere…
Well I got about all the effects I want in the scene now all setup in kismet. All I need to do is build a modular set of buildings and then take unreals modularity tools for a test drive and layout that bigo city in the background. Then I can actually do a lighting + lightmass pass on this bad boy since right now its all…
wow fuse: great superman, lovel work you've done there. maybe its just me but is the left part of his haircut just a bit too flat on his head? I tiny bit more volume to seperate it more from the skull might work better, but maybe its just a thing of texture spitty: great use of dynamesh, such a cool hillbilly sculpt…
nice work BenHenry, you should be proud. you might want to consider reworking the paint scratches a little though, right now they're going every which way, it distracts from the quality of the model. even well-worn service pistols rarely see the kind of noisey/random paint scrapes along the slide and lower receiver on a…