@musashidan Hello, I read your post mentioning that you use the bevel shader now to create game assets and skip high poly modeling. I'd like to use this workflow, but it seems mainly useful for boolean-heavy models similar to the ZBrush dynamesh polish workflow. I find that subdivision surface modeling is still needed for…
carter, that tool looks awesome, I'll give it a shot once I'm working on my next character :) Does anyone know if there are any options for adjusting vertex colors once they're assigned like in 3dsmax's Vertex Paint modifier? Blender seems to hold all this info in a "layer" so it seems like it should be doable, but I…
The advantage is not so much technical, and moreso that of visual feedback. When time is tight being able to show a somewhat accurate preview of the end result early on (hard edges) and then being able to convert that easily to smooth subd is a huge plus. As said it's not a big issue at the moment anyways since converting…
Geometry nodes is a can of worms. They have already made a ton of nodes obsolete. And still deprecate new introduced nodes with the next point upgrade already. Happy you fiddling out what with every new version the new official way is ... A modifier has one benefit: it is easy to use and easy to adjust. There is already…
Primitives in max have some great quick parameters, adding sides to a cylinder or a cap ring is a one click step on a primitive. Adjusting the slope on a oil tank or a capsule are super quick ways to get a non-standard cylinder shape much faster than trying to poly model a cylinder into those shapes. It also helps when…
From what I understand, the "edge split" modifier workflow effectively ... splits the edges, which is not desirable in a majority of cases. As for autosmooth, it can be a great presentation tool when set to medium values like 30/40. As a matter of fact in some cases it can even be used as a visual help when modeling, as it…
I haven't tested the build yet, but it sounds like a pretty good start. However if I could make a request for a filebrowser feature it would be to make an actual default preset operator (just named default or whatever) that you could overwrite the settings of. If you were to open a new instance of Blender it would just…
Hi. I finished this add-on. It lets you offset the weights of the selected vertices by dragging the mouse up and own. Sometimes while weight painting you want a more specific way of setting weights than just the brush. You can get it on my Gumroad (1+): https://gum.co/adjust_vertex_weights Features: * It automatically…
I would still recommend reporting it as an issue. Even if they know that triangulation breaks normals, whether as a modifier, mesh tool, or just export option, that's still broke and reporting it or responding to an existing thread about the issue is going to let the devs know that this is important to users. At the very…
Perhaps I'm being silly over here, but if I replicate that I don't get good results. After adding the modifier, testing it with the OSL does not provide good results, and in that bakeScene.blend file, if I switch the Bevel002 material to use a Bevel node (16 samples), I get the following result: Even if I save it as a…