Hey guys! So happy to finally share this model I made for Poly Haven. This was a real challenge for me to make and a huge learning experience. I really struggle with sculpting and so I put myself to the task of sculpting damage and wear to every surface on the asset and then relying on that to create some of the elements…
Tried wood again with the tree this time, because that is probably the most used object in the level right now. Still need to make a few variations. Maybe I shouldn't sculpt the wood or textures in general and tone it down a bit? I am a bit afraid that there might be too much going on on the screen as you all said. I'm…
Hey, I made my first plugin it's suppose to make sculpting faster. The current features are: -Extracting a mask without out thicknes and without the ugly rough edge. -Making a duplicate of current subtool and makes it ready for an insert brush to be used after that you hide hit a button to delete everything except for the…
digitaltutors.com has very good entry/mid level tutorials and I believe they have a free trial period if your looking to learn. http://pixologic.com/zclassroom/homeroom/ is pixologic's free training site for zbrush and has some very good in depth tutorials to get you started. There is also a lot of good tutorials on…
Update03: + Updated world lighting ("Blue Hour" for the world), added spot and point lights for points of interest + Added Fog Cards + Added particle effects (falling leaves and fireflies) + Adjusted saturation and contrast w/ the post process volume in engine. + Sculpted a Ent creature to be fused into the tree, Textures…
well i don't know. i think anyone boasting about being a zsphere master is probably not so much ahead of the pack but more of a 2.5d weirdo... :) if your talking about modeling everything from a sphere then thats just dumb from a production point of view. even starting out with a dyna-mesh blob or a sphere voxel in 3dcoat…
[ QUOTE ] Yeah, this is definitely not his true neutral pose. It's just a pose thats easy to sculpt and rig. I'll be sure to post some rigged stuffs after i have made the high and low poly. Thanks for the comments tumer! i assure you they are accounted for.;) [/ QUOTE ] A true neutral pose might be a better idea though--…
Hi Obscura, thanks for the reply Some items are placeholders, not the trees though (ouch). Anyway.. Its not intended for a playable level. In the end Its supposed to be a short video and Im aiming for a more stylized, fairy tail look.. Probably should have made this more clear in the description - sorry about that. My…
Hi Polycounters, I´ve had some free time and I felt like sculpting. This time it´s Michael Sullivan Jr. from Road to Perdition. I feel like I´m done with this sculpting, don´t want to make any major changes, but I appreciate any comments and critics for future reference. Check the links for turnarounds on VIMEO:…
Someone said find something you'd do for free and make it your job. I think I found it, but we'll see. https://www.cgtrader.com/3d-print-models/art/sculptures/classic-art-sculpt-female-torso-and-head