Hello everyone! I wanted to share my recent project with you. I wanted to improve my modeling/texturing/ue4/foliage/younameit skills so I made this little fantasy environment diorama based on a concept by Ann Kondrat. It is basically all low poly modeling using trims and other textures. Rocks are obviously done using…
Been a while, but making progress again. I'm pretty happy with how the foliage has turned out for the most part. The larger leaf tree I feel is a bit expensive, and the lightmaps need some work because they're extremely small in Unreal. Hopefully, I can fix that instead of just cranking up the lightmap res…
Thanks all! Here's the current state of things (still a rough work in progress); Currently it's possible to walk through the scene in third person (I wanted to demonstrate how the scene would function as an actual game level). I ordered the art of Bloodborne book from Japan, and after taking a look decided to follow this…
@winf : I agree with most of your points as to where the armor falls and such, but as I mentioned I'm trying to build the armor around the exact proportions of the in-game character model, and there are certain conflicts between that and the concept piece (namely that the breasts of the concept piece come down much farther…
Thanks for the comment guys I appreciate it. FOv was something I was wanting to fix but I was to inexperienced with UDK setting s to get it changed something to look into now I think. Also look into how to change the aspect ratio of the image? The whole piece took me 5 days silver_hoodlum I don't know if thats long or…
Hey again! I wanted to post some more progress on this environment project. Managed to work on some more materials in Designer to improve on the old pine bark material. Also made a birch material to add a little variance in the trees. Working with the references I gathered from God of War, I really liked the mix of birch…
Since finishing this project, I have considered making the proper breakdown this artwork deserves. That was a great experience in achieving the cinematic look and how I can work on strict time limits. *final artwork* Let's start! First of all, huge thanks to Gabriel Tan for giving me the green light to do this project you…
Hi, I'm currently working on this scene and want to make it a Witcher inspired fan trailer that i want to use in my Portfolio. My questions are: 1: At the moment I'm using a Adobe stock loop sequence for the waterfall with a seamless loop. I don't like the direct cut from sky to waterfall how could i improve this? I simply…
Dashiva, It is just my opinion, one of many that you have already heard in this thread... But I would side on Maya as well. For environment modeling you will want to be able to quickly block out the necessary shapes and snap points to the grid or along another meshes. If you can learn to incorporate curves into your work…
@MM Yea, i use them too (NDo, Crazybump, and photoshop). But mudbox makes it much easier and has a great viewport. As far as position to judge, im not sure what you mean. How many people here are in the top 1% of quality sculptors? I know for a fact that the brush criticism (too few/obsolete) is nonsense as the brushes are…