Hey guys! So happy to finally share this model I made for Poly Haven.
This was a real challenge for me to make and a huge learning experience. I really struggle with sculpting and so I put myself to the task of sculpting damage and wear to every surface on the asset and then relying on that to create some of the elements in the textures. I found this to result in much more organic textures.
Really happy with the results and excited to share more from the Smuggler's Cove project!
Artstation Post: https://www.artstation.com/artwork/nEXAW1
Download the cannon completely free, cc0 license at Poly Haven: https://polyhaven.com/a/cannon_01
± 22K faces with a single 8k material. 1k,2k,4k and 8k textures are available.
Or checkout the whole Smuggler's Cove Project on the UE marketplace: https://www.unrealengine.com/marketplace/en-US/product/af1f46ee8bea447ab76234b66cedf5ae