What's your ultimate goal and how much time do you have for that? The PS1 environment was a nice idea and I agree you can learn a thing or two about modeling that way, but it's probably not worth sinking some more weeks into it. Now I'm not saying it won't happen, but it's not really something that's sought after today and…
First off, i'm not a character artist, so I'll just give some general presentation advice. first, your demo reel didn't play on the website for me (not sure if that's just me though). I'm using IE. The download link worked fine though, so I just downloaded it. As far as the reel itself, I would say get more finished models…
Considering it's running in Flash, I've developed some very fast 3D flock code. Despite being art focused, I know polycount has a good handful of programmers, so if you're up for a challenge, see how fast you can get an epic 3D flock running at. A few rules. 1) It must be browser based for accessibility and fairness. But…
So my goal is to do a very nice render of a character in Maya using mental ray. However Im dealing with some serious complications when dealing with layered textures and layered shaders. So the character that Im making is a Centaur. Meaning that He is half man half horse. However the only way that I could get this to…
Digital Shock East Network is a division of Digital Shock Co. We are a team of dedicated professionals that have 10+ years in the outsource gaming industry. East Network is Digital Shock's art pinnacle. Our livelihood lies in the outsourcing of 2D & 3D artwork, as many successful companies have outsourced artwork to us in…
I made a dragon sculpt and I am now trying to make a retopo of it, intended for animation down the line. However while I made a lot of sculpts and still models, I do not have a lot of experience with medium poly character models. I of course watched a lot of tutorials, but I have a lot of questions and desire for feedback…
These assets will be in an interactive learning program, wich will have a roman level, Aquincum. The deadline was very close, and there were more than 30 assests wich I had to deliver. So I had to make assets as fast as I can, and worked out relativley fast ways to do it. Please let me know if i did anything dumb!…
https://www.udemy.com/course/3dsmax-to-maya/ I've done some other courses by that guy and he's a great teacher ^ that might be good place to start. Only specific thing i can recommend since I don't know max is to learn the marking menus and just play around with them. Make sure you understand how you can "flick" to access…
First of all I decide which general level of detail I want to use and then it's checking out reference pictures. I then take the part with the highest detail density, model it to the level I want to use for the project. And from their I simply add more details to the other parts to get it to the same level. Example: For my…
Heya mate, glad you posted your model for review. I like the design, as it reminds me slightly of something you'd see in an FF game. I'd like you to consider a few small items, I posted a model I made a few years back so we can compare some of the anatomy and zbrush workflow. 1) You're getting a lumpy feel because you're…