Darkside Games Studios is looking for an individual to serve as senior 3D environment artist. The ideal candidate has experience modeling and texturing assets for a diverse visual range of environments. A solid grasp of form, color, and light for both 2D and 3D art assets is essential. The senior 3D environment artist must…
Crystal Dynamics, a leading developer of video games and a subsidiary of Eidos, Inc., is currently looking to fill a Character Model/Texture Artist. We offer extensive benefits packages and a great work environment. If you are looking for a challenging and exciting place to work, apply now. Artist, Character Model/Texture…
PLANET MOON STUDIOS is a leading developer of PSP, next-generation console and PC games, staffed by veteran industry professionals. Our company was founded in 1997 by the Shiny Entertainment creators of MDK. Since then, we've produced three award-winning, critically-acclaimed games based on our own highly original IPs:…
Hey guys! :) Here's a little trick how to boolean chamfers in 3ds Max It's aimed for Proboolean + Dynamesh Workflow And totally not suited for Sub-D modeling Let's take a simple geometry formed by a sphere and cylinder and make a chamfer at their intersection: 1 Select edges To form a chamfer you need to create a spline as…
Turns out its related to replication relevance rather than draw distance. I've brute-forced it by making all player pawns Always Relevant but im not sure that's actually a good idea in the long term
Hi, some personal notes: - On YouTube, remember that you can increase the playback speed on the player to like 1.5x, this helps a LOT when it's a slow speaker. And don't rule out text material as it can be very helpful too, especially if it comes with animated GIFs like these:…
Instead of using Attach File , you should embed your images with Attach Image . Or even better, just drag-and-drop right into your post. This makes it easier for people to see your images, they don't need to click the attachments.
Moving this from General Discussion over to Career & Education, where these kind of topics fit better. Feel free to canvas our users for ideas about AI in game art. However, as stated, there is a long-running thread that is pretty clear in expressing the community's overall feeling about AI in game development. Overall I…
David stands on a platform bordering a vast cavern that spreads for miles in all directions but to his back. At his feet extends a seemingly unsupported walkway, red glowing energy visible underneath and in unrecognizable patterns along it's floor; metallic railings border each side, cut from the same patterns that adorn…