Well Hawkseye, If you can't tell the difference between the csgo ripoff (which is IDENTICAL lineart to the original) and the one you posted I don't know what to tell you. The original has an open mouth and tons of fur detail. The one you posted is closed mouth and almost NO detail. Only similarity is that they are both…
Far Cry had some pretty good level design. Linear, but with enough open space in each level to give you a sense of freedom. Crysis was a bit like that, more linear it felt though. I think the best level design i've seen lately in a shooter game is in the Stalker series, simply because instead of dark corridors filled with…
On my project I'm friends with some artists and a couple of programmers. My AD rules as well, he's the guy who "brought me over" so to say. /me pets Yves. I have some more friends (artists) on other projects at Ubi, one of them being the awesomely funny Sound Designer (PaK already mentioned who) Brian Youds. And a level…
Greetings to all forum members! Recently, I came across the remarkable Fiala m1920 pistol and decided to try recreating its model based on the information I was able to gather. I would greatly appreciate it if you could give me some advice. I'm curious to know if I'm getting the proportions right and if anything seems out…
So i am in the final two quarters for school, and i am now in the process of working on my portfolio. since this is a very crucial period for me, i would LOOOOOVE and really appreciate some feedback on the work that i post. i want to make this the best work that i possibly can and i am open to any criticism that will help…
Here is a small machine gun concept I made from a scratch. My goal was to make a weapon that would be believable in present day universe but would not be any existing gun. So I started up with making several silhouettes in photoshop and finally came up with this one (the rear end is extended a bit too much I can see it…
I Need help! I am trying to export my advanced skeleton control rig into
UE5. Every time I import the control rig into UE, it makes the eyeballs off
center and rotated on my skeletal mesh. I’m not sure if this is an Unreal issue
or a Advanced Skelton issue, but I would love to know how to fix it! Thank you. picture of…
I think your stuff looks good, specially the hedgetrimmer. You're crearly improving on your texturing, tho if you want to apply for environment art you're probably going to need to add some environments as the other guys have said. Also from one spaniard to another if you live in Barcelona you're probably going to have it…
Your description rambles a bit, hard to tell what your workflow is. The most important part though... what application are you seeing the seams in? Doesn't matter if there are seams in Mudbox or in Max, it matters if there are seams in your final game rendering. Weren't you working on a Crysis level? Also it sounds like…
Hey niiice :D Thanks, I didn't get to that method yet! I'll try it on a hamster I've been working on, but I really have to finish Gabumon, like now xD Sry for posting him here, I though I was posting to the "what are you working on thread" @_@ When I make Nina from BoF3 I'll be sure to post here ^^ Still didn't get…