Heres another shot of the issue with the wireframe included. The back face is removed, however I have closed it before and it still has this issue. I can post an obj if that would help find a solution. Thanks for looking!
✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧ Game about throwing potions at everybody in your general vicinity (including you) and seeing what happens ✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧ Core Team Nikola Hladečková - Environment, Monsters, Props Tereza Polívková - Characters, Concepts, Technical Art…
TT Odyssey, Brighton are on the hunt for a an Art intern. The role is open to all disciplines that wish to apply, be that concept, animation, environment or characters but a good knolage for fundermentals and a true love of art is a must. Full Details below. PLEASE INCLUDE YOUR PORTFOLIO…
Rigging update: The next update will probably be the final one barring any glaring issues. The final polycount is a little under 53k triangles (including weapon).
hmm as you can see I assigned an optimus prime material which it needed to be Color blue?. and some scratches are included but the output is just like that.