I went ahead and did it anyway. I was curious, and I've actually had this problem crop up before. Assuming you can Mesh > Separate (then delete history) your model to separate all the individual pieces, and also assuming that each piece only has UV information inside one of the many UV Sets, the script below will work for…
Dataday 1) Symmetry I consider mirroring an instance not being a proper symmetry tool in 2015. In 2008 - maybe, not today. Regular modo symmetry in 801 breaks just after I move out of the sphere/box modelling and there`s no way to fix it. In maya 15+16 you can model with topological symmetry anywhere in 3d space with any…
Despite the default icon, most of us don't bite - really! The load times seemed slow for me as well, so you might want to try it on another system - a friend's computer, or a library. I'm a little curious about some of your design decisions for the pirate's aircraft. Tail-draggers (more properly known as "conventional…
Creating and assigning new user properties is such a persistent change and there's no need for it. I've already suggested (at tech-artists) you use a custom listview comparer as the info is already contained in the list itself, check the code again for other suggestions (functions getIDCount and getItems; the rest is just…
@dzibarik The floral relief pattern is the only photo-derived part of the gun. I dropped into the Royal Armouries while visiting Leeds a few months ago, and seized the opportunity to get some nice photo-reference. I began by extracting a single diamond shape (containing a subset of flowers) from the photograph and used…
Your cylinders all seem to have the same number of sides, regardless of their size. Thus, the base and the outer cylinder appear blocky, while the inner part has too many. 20 or 24 sides would probably work well for the outer cylinder, but the base might need as many as 32. The inner cylinder seems to contain a healthy…
I never used the term "straight UVs" in my post, but straight edges, which should be fairly clear — edges perpendicular to the U or V axis — but perhaps I should have said "Straight edge seams". If you have a perfectly square shape in 3d that isn't straight in the UV's that's just lazy unwrapping. Though you raise a good…
Gamers need to know how to play your game. You need to take as many steps as possible to explain how to play your game. Games that do not offer enough of a tutorial to instruct their target audience (and this is almost always a mass market audience, and you should always "dumb it down" if the option is available) suck.…
So far what people have discussed, is great and they get used all the time. I'll throw out another method people use just to round out the thread. But it really depends on how close you get and how important they are and how much time you have. If you model every dimple in the fruit but its sitting next to a 3 sided lamp…
hello techno, welcome to polycount. glad to see you've already come to some basic awareness of how incredibly important firm fundamentals will be in progressing forward from this point. taking classes is definitely a good idea; figure drawing classes can be hard, or tedious, or frustrating, and often the improvement isn't…