Yeah I find one of the hardest parts of this tutorial is that he doesn't necessarily follow the concept. Good or bad I guess. It feels like he's simply trying to teach you more than follow the concept, and hell maybe we come back to the ear or whatever and so something to it later. But he is fond of at least doing…
broke up the hair volumes @Brian "Panda" Choi , there's one that seems out of place (the ones that stick out of the big volume at the back) and not sure how to blend it into the bigger volume best but will experiment more later. eyelashes made quickly , will tidy them later. Did another pass at the face to bring out the 3D…
I think I already figured out a big part of my initial question: - The size of the eyeball is actually smaller then I imagined (varying only slightly from 24mm diameter on adults) - The lateral dimensions of the eyeball is pretty much framed by the outer corners of the superficial eye (lacrimal caruncle to lateral…
If I understand you correctly, you'll either have to cut that face up in order to be able to apply different Mat IDs, use a composite map or other map specific ways to mix/layer your textures, or decal meshes (just the detail with alpha on extra geometry layered over the original geometry). Also it doesn't seem like you…
I have started my blocking out phase like I had mentioned above with a little bit of landscape work. I think the next steps are to finish blocking in the lowest building (the long one) and start building some static assets to replace my BSP's. I'm hoping the FBX exporter within UDK does wonders for me in 3dsMax. I am…
I believe you are on the right track, like masking and layer management. You just need to implement those to your particular model that you are texturing. There is no real streamlined process per se... Using a program that allows texturing directly onto the model is nice, like 3D coat, Zbrush, and Mudbox. Working in the…
What are your system specs? There are a couple of things that could cause the problem. 1. Too many objects in the viewport. Try hiding a few things. Put unkeyable parts of the rig in a layer and hide the layer. 2. Your character rig has an error, that's causing the playback to hitch. Try opening the original rig file and…
Got the head sculpted, and a first pass texture applied. Detail pass is split into several layers, so I am able to adjust the intensity of the pores and details in Vray. Spent a bit of time figuring out the render pipeline for what I want to do in Vray (layered displacement mapping primarily), as well as learning Mari,…
I did a art test last year that didnt even get a automated reply saying they received it. A couple of weeks later I chased it up and some HR person said they'll forward my chase up to the art director. Another couple of weeks later no response so I emailed them once more and then I never heard back from either of them…
for multi texture work in mudbox there are some rules... you need to layout the uvs in uv tiles and you have to name your texture corresponding to that tiles... colormap_u1_v1.tif colormap_u2_v1.tif colormap_u3_v1.tif the "_u1_v1" are the coordinates in uv space... to load the texture go to the paint layers... klick on the…