There are a couple of things working like that accomplishes. For one, the piece looks much cleaner and less amateurish. It also helps maintain a hierarchy of shape. You don't want the entire image covered with thin strokes. Use those small shapes to describe details around the focal point (using the example again, the…
Thanks guys! Yea that really makes sense. I'm using toolbag right now. Yea this gens terminology has been so crazy. I get so lost converting maps sometimes. I'm a texture artist at Gametextures.com and our goal is to get all the mats to look similar in all the engines, but at the same time get the best look/quality…
If you want to know the exact albedo value for something grab your camera and your handy Macbeth chart and go out for a shoot. That will get you the most true-to-life results. If you don't have a Macbeth chart see if you can find calibrated scan data online somewhere and use that to inform your texture. If you can't find…
The best thing you can do for the games industry is... 1. Standard liberal arts degree from an accredited University. For game development, you will either want a fine arts degree, probably with a focus on studio art, or a more technical computer science degree. These aren't strictly necessary, but they are good degrees…
The original point of a degree was a measure of skill. In several other fields it still is, but the notion of a piece of paper as an endorsement of your skill is no longer relevant to every field of education. Passing the bar means you know enough about law to be a lawyer. Getting your Phd and post Doctorate means you know…
The vast majority of the surface area in a 1m square of grass is near vertical and a pretty significant proportion of that is facing away from the viewer As such... if your light source (the sun) is on the other side of the patch of grass from you, any light going in has a relatively low chance of coming out in the…
At elite3d we are currently looking for a Lead Artist who is ready for the challenge of leading a team of artists in an AAA project. Key Responsibilities: • Maintain direct contact with the client to plan resources and solve any possible doubts • Maintain creatively and technically the quality standard for the project and…
[ QUOTE ] got the The creatures of Farscape book? pretty good. I hope they don't fuck the show over.. .it came to a pretty conclusive point when it finished with the Peacekeeper wars.. interesting though [/ QUOTE ] Hell yeah I have that book. I managed to get a copy from the author, that's signed by Rockne O'Bannon, the…
You don't. You model a mid poly mesh and apply a turbo smooth modifier in order to get your hi poly mesh. Then, copy the mesh and remove the support loops that you had to put in place to control the turbo smoothed result and start optimizing the mesh by getting rid of geo that doesn't contribute to the silhouette. ETA:…
Alright, I'll keep those tricks in mind if things ever start getting too hairy. They sound promising. The model I'm working on right now has no rig and is, as far as I know, completely free of any oddities and funky geo. I try to get the model as clean as possible before moving on to UVs. Thanks for the helpful comment!…