Gotcha on the background, was trying something new.. guess it didn't work.. I'll remove the background.. I used it on my site logo too; so I'll just make it as cartoony as the chimp, there... thanks for the crits.. (yea, made the background/planet in PS too... plus I can make the background less black so you can actually…
I've been playing this as well, long time since I've enjoyed a game this much. I liked Warhammer's type of gameplay but felt it was too limited and too small scale. This took care of both those things. Very tactical game. As soon as I've finished the so far kickass and varied single player campaign I'm going to play this…
Dude, nice work. Brings back memories, I've used one to operate a feed grinder several times. The only *possible* two crits, is that the front tires actually seem a bit too far spaced apart and the seat actually looks like the "bucket effect" is too steep. It might just be the angle that they render's at tricking my eye,…
the problem isn't the price of fuel. the problem is that too many people are driving, and driving too often. and many of those people are driving SUV's...by themselves. and those same people have Bush stickers on their SUV bumpers. I purchase gas about once a month or two. In fact, I can't remember the last time I did. So…
Good start! Although the proportions are a bit different, look at the four main vertical beams, yours are a lot thicker. Each side has a single diagonal support per section, but you put two diagonals in an X shape. Look more closely at the concept. You have horizontal planks under the barrel, but these should be railroad…
Hello! I am making a model of the Triumph Rocket 3R motorcycle and thought I'd share my journey on polycount as well. :) Here are some photos of the motorcycle: The project started around two years ago with the goal to improve my subd modeling skills. Since I'm doing this in my spare time, work on the project has been very…
Not sure if my imput will change anything as it seems like the axe is already borderline finished, but there are two parts that I'd try to work on more if it was me. The first one is the axe metal part. Two things are wrong with it, at least in my eyes. The blade is too uniformally thick. In all but one of your references…
Be sure while you are painting and presenting hand-painted models that you enable flat shading (disable viewport lighting). Painting with viewport shadows enabled gives a false sense of lighting which game engines won't have (they have lighting obviously just not the way it appears in the viewport). Additionally, the…
For a start, you've got fixed size layout elements, which means I have to scroll on the main page to see it all. It's currently 1920 pixels wide with a rather strange minimum height of 1055.7 pixels. Neither of which fit inside my browser window nicely. You'll need to see to that, try percentage or em widths. Vertical…
I played through the level a couple of times. It has the makings of a very solid platformer with some top notch art, but it has a little ways to go yet. Ace Angel brought up much of what I was going to say, particularly in terms of the readability of the environment, what you can and can't jump on and the like. It's…