Full Court Tennis (FCT) is building a pro-level biomechanical analysis engine. We are seeking a high-level Technical Artist/Engineer to build the bridge between raw iOS skeletal data and high-fidelity MetaHuman avatars in Unreal Engine 5. Budget : 50-100hr depending on experience The Role: This is not a generalist role. We…
That's absolutely true. In some cartoon renderings I don't see that being used, though. Just dropping the L* slider value to get a shadow tone will only work in some cases. You guys mention how important coloured illumination (or coloured ambient light) is. After analysing some more toon media and those previous images…
You're generating UVs in world space when you do that only 2 components of the world space position vector are used, and by default that will be XY. if you put a component mask before it goes into the POM node you will be able to select which orientation it is working in. eg. choose GB rather than RG and it should tile in…
new temporary website : http://cncreborn.iconique.net/ The list that needs to be completed : For textures and models : Vehicles : GDI : APC : model done : texture under work NOD : Devil's tongue : model done Tick Tank : model done Artillery Infantry : NOD : Nod railgun : model done mutant highjacker : GDI : Umagon : model…
Yeah editing the maya ascii wont work as maya will just make new empty uv sets. One thing I would say is if you can talk to your programmer and see if they can tweak the exporter to say grab the first three uv sets and use that or export that. Anywho a workaround I think might work is something like: Duplicate your model…
On a practical note, you'll want to check in with the rigger or art lead for stuff like this. I'd probably follow the folds pretty closely, but some prefer more evenly flowing topology even at higher poly counts as it's also a question of time/effort needed on their end, so there's a spectrum of viable solutions, there.
Conceptart.org - man those were the days! 🤓 Thank you so much Joel, we really hope this comes in handy! I totally agree that just being able to see value and color is one of the biggest challenges most beginner artists face. Jeremy Vickery also used have a great Gnomon DVD on that 15 years ago. We actually have planned a…
The sun 'is' 120k lux before clouds/atmosphere get involved iirc - don't quote me but i think the 75k that the sun position plugin provided by Unreal uses is probably in the right ballpark for actual light hitting earth (i will immediately concede to anyone who has done actual research into this - im doing the sums in my…