I think most of your work looks good. The best way to show of your environment is by getting it into an actual game engine. UDK is free and is probably the most used, so I'd say download it and give it a go. The WWII is being destroyed (see what I did thar? Since all the buildings are broken? D: ) by the lighting. You have…
Stunning work on the props and especially the materials, lovely work! I'm not a huge fan of the final picture though, mostly because of the composition. It's quite hard to read because you don't really have a clear focus point. The original concept doesn't have a clear one either, but it has a lot of rhythm with the darker…
just clear the canvas and redraw the object'It looks like you might have dropped your tool the the canvas. Can you draw out a new version of the model? If so, do that then hit ‘T’ to edit and Ctrl+N to clear the canvas. Let me know if that doesn’t work.'
I have never seen one that wouldn't cry out-laud "procedural fake". Something in how branches change its flow direction or maybe lack of gravity in consideration. Only one from like 100 seeds looks ok. Same for branching water streams for example or asphalt cracks. In my experience it's better to photo or draw a few…
We teamed up with a client who sells beautiful wall panels. they wanted some photo realistic rendering of their wall panels for their marketing and catalogues. We rendered few images as if the wall panels are already installed in an interior environment. CAD drawings are provided by our clients. Since their panels…
Quick tutorial to show how to draw on 3D object using Blender, free 3D software. Happy sharing this workflow. #blender #3d #cgian Watch here, https://youtu.be/kJGqRoYwZCQ
:) The wood grain isn't very complicated, really. I made 3 wood grain alphas from a photo of some wooden planks by desaturating them, adding a levels adjustment to get some more contrast and then matched the colour to a flat grey by going Image> Adjustments> Match colour. I then imported the alphas into ZBrush, blurred…
Eric Chadwick said: Turning it into a gifv is a clever workaround, thanks! I edited the post with the new link. ------ I'm doing the nodes equivalent of refactoring code, still a work in progress, but I got a few interesting things to show. Technically I already can easily create hair with them, I just want to wrap up some…
Hi guys, may I have some help with the ice part of my wolf shield? I'm currently at high-poly stage and doing the major details. I'm going to fix the clashing of polygons later between shield and ice, but for now, the major shapes of the left half of the ice looks messy to me and too detailed (like when I zoom out), like…