(May 11th, 2015 Update) Added his Jurassic World shirt and vest and started sculpting the initial wrinkles and textures of the clothing. Also tweaked his face for more likeness and added some subtle skin texture. Next step - buttons and pockets. And after some self-work analysis: (April 26th, 2015 Update) (Original Message…
G'day mates, The Overwatch beta was a blast and the game looks simply gorgeous. I decided to grab a bunch of screenshots and a few ripped models and have a look at how Blizzard are making Overwatch look the way it does. A lot of this is just speculation, I very well could have gotten something wrong in here. To clarify, I…
I'm currently working on some Heroes of the Storm fan art. The concept is based off one of David Harrington's concepts. I also want to achieve the same look and quality of any other HotS asset. I feel like I need a really big push so this is why I've set my goal pretty high. Obviously the texture will look like HotS but…
DM-CyberHell is a level I original built in UT3 for my portfolio. Back then all I really knew as importing raw art and winging it. Since then I've had opportunities to work with Unreal 3 engine, and wanted to implement what I'd been learning by updating the level in UDK. What I've ended up with is a 2-4 player deathmatch…
Hey everyone, This is my first Artstation challenge and I'm excited to share what I'm doing and plan to update along with my artstation submission. I chose both a shrine and portal designed by Kelly Kynock for the design phase of the challenge. Here's a link to her…
Hi I'm a 3D artist, recently graduated from university, and I'm looking for concepts and projects to help develop my skills, fill out my portfolio and to get my name out there. If anyone has need of an Environment artist or prop artist, or if they are just a concept artist and are looking for someone to model their…
V.E.C.T. (Virtual Equilibrioception Cancellation Trainer) is an arcade shooter in which movement is controlled by tilting one's head. Players move through "obstacle courses" in order to dodge certain objects, run over others, and even shoot certain ones. Players earn points by shooting objects accurately, dodging…
Hey! Update from our team on yet another new Fan Art for the game Warcraft Rumble! 😍 No2 - Ballista Tower Follow link to see more! https://www.artstation.com/artwork/el82LP
Hey Ian, thanks for the comment. The normal errors happened because I didn't know that to bake normals you have to separate certain parts of your models that get in the way when baking the map. Well, I knew, but didn't know how to do it properly. BTW sorry for the lack of updates in the last two days. I've been busy with…
Yep, the value is hardcoded. The dotnet can be used to access some SDK stuff, for example: iGlobal = (dotNetClass "Autodesk.Max.GlobalInterface").Instance So, maybe this can be used to change this value. I've checked the SDK for 3ds Max 2019 and the editable poly sample codes are updated, for example with the bias property…