Depends on how many layers you're using. A 4K texture (meaning 4096 * 4096 pixels using 32bit color and 4 channels) uses 64MB of VRAM. So assuming there was absolutely nothing else using VRAM, you could have up to 160 layers at 4K resolution in memory before going over 10GB. In reality though you'll obviously never have…
Hey there! Regarding input maps: The ones 3DO bakes are found in your project's \bakes\ folder. If you want to create a layer for one map, simply create that layer in Photoshop. Optimize mesh does this. Long story short, it optimizes the mesh for real-time rendering. ;) It's possible to work with NDO and DDO…
this is a good start. you are building your foundations of values for a base texture. as something that is stylized, you are on the right track. It is a bit dark, so go to your base color layer (if you are following along with the tutorials) and brighten that up a bit. if you want, you can certainly take a copyright free…
For a start I would hope that you are working in layers. Keep your different colors and tones on seperate layers for easier tweaking. Personally I never use black to paint my details in, this isn't a coloring book excercise. Always try to paint your rough details in a nice dark hue of the color you plan to work with, in…
it's such a noob question, but is there a way to solo a layer/group in the layer stack inside of substance painter? I can solo a mask , but no such luck with layers, what am I missing?
It wouldn't take long to just pop each texture on a separate layer in photoshop and have an long rectangular layer mask which you offset for each layer.
Unreal looks like its going to move to a "seat based software model" like Maya/Photoshop in 2024 If you skip to around six minutes Tim Sweeney explains the role out. https://twitter.com/i/status/1709216675730542972 Tim reminds me of James Halliday, I wonder if Ernest Cline based the fictional character from Ready Player…
Project #1: The Soap Dispenser I chose this object for two reasons: - I wanted to start with something simple (in fact, this was my first project ever); - I needed to get used to the Blender / Substance Painter workflow as soon as possible. References Modeling and Retopology I haven't built the dispenser as a single…
Sorry for the holdup! About a week later than I intended but finally here is some new stuff from me... the first batch of MK2 characters finished. Will post a group shot and turnarounds as soon as I can get these guys posed. And by popular demand, here's kind of a step-by-step walkthrough of my texturing process... I'm not…