Solved it: got rid of Parray and SuperSpray, remade whole system on PFSources with editable polys insead of blobmesh as geometry, then baked particles with PFlowBaker and exported it to FBX
The Lumen documentation states it's a "fully dynamic global illumination and reflections system that is designed for next-generation (current gen now) consoles" - so no baked lighting with Lumen. If you want to use baked lighting you would have to setup your project accordingly. The question whether Lumen is optimized for…
Any of you have any experience with RAD's Granny Animation system; the 3DMAX exporter in particular? I have having some trouble exporting models with multiple material IDs. Any help would be appreciated.
Im confused. Everything was fine, had 800GB, downloaded about 4 pictures and lost 300GB. Deleted all shadowcopies, system restored to yesterday, defragged and everything else. Im in need, please.
Hello, now that game engines and systems are much more powerful what would you guys say are generally good polycounts now? For say weapons? Vehicles? and maybe just standard environment assets Thank you
With the new PBR system. Do we need to bake Low poly to Low poly AO. I thought this is calculated in real time.Might be a noob question.I am still learning.
Always start your topic title with the software name. Lots of tools have Layer systems. Announcing the app will draw more experienced eyeballs into your thread!
Don't think there is anything particularly wrong with your system, the purpose of the Color Layout export addon here was just to make it easier and quicker to export than baking.