Wow! It looks great! The whole thing is really well done, and the presentation is especially nice. I'd love to be able to play a character like him. I'm rooting for you. Here's hoping you win that trip to hang out with the developers.
[ QUOTE ] Pssh, Björk robo-lesbians came before iPods! But you got to love Chris Cunningham's work! [/ QUOTE ] Sure, but tell me a quicker way to describe this type of surface so that ANYONE will know what it looks like
Progression project of Jeklynn Square. The beginning of this was posted in a different thread, but I'ma drop my progress off here for comment/critique. Still got a lot to work on for this building - I'm going to try and detail it with more roots, ivy, etc. Quick fly around…
Hi folks. Is there anybody knows how to animate character studio biped center (Bip001) rotation more than 180 degrees? I tried to link the root to some dummy and rotate/move it, but the planted keys stopped working. Thanks in advance.
Definitely looking sexy one thing I noticed, well only thing im noticing it the roots on the back side of the ax appear to growing into one another just doesnt appear natural to me. Loving the detail in the middle of the axe.
Oops, in step 3, select both the root bone and the character mesh, and scale them together. Should work. What kind of bone skeleton are you using? Biped? Cat? Standard bones? Each has different scale methods.
Oh and it took me a second to figure out how the heck to use it inside dDo. You click on the little squares on the right of your root Material (so you may have to click the < arrow) and change it to the color you want.
you should not need to select everything as long everything is skinned/parented to the skeleton, scaling the root should do the job, selecting everything could end up everything scaling twice, once the mesh and once the deformation driven by the bones
At the moment listening to: J-period:best of the roots, Underclassmen:Underclassics, Indian Ropeman, Goyte, Booka Shade - movements...havent heard any new hardcore/metal in awhile thats really grabbed me. If someone could recommend some that'd be cool...
Hey man. So, in order to get to the root of any problems, you really need to post some shots of the unsubdivided model. The topology is pretty haphazard here, and I'm suspecting that there are a lot of non quads in your base mesh perhaps?