Hi all. I've been working in isolation for too long and I'd love to get some feedback on my artwork https://modularhorizon.artstation.com/ Also what are the most relevant skills I can add apart from concept illustration to make myself more hireable in game dev?
Hello, I have a humanoid character in Maya and I'm looking for someone with a lot of experience in the area to make game-ready (Unity) blendshapes, so I can customize my character's breast, arms, legs and so on as well as ~10 blendshapes for the face so she can use lipsync plugins to talk. A bunch of custom facial…
My problem: After a days of heavy clicking, My thumb, index and
middle fingers really hurt. For reference, I've been using
LogitechG604. Using it for heavy modelling or animation, hurts like
hell. Its not the mouse
but my hand so buying another mouse will do me no good I want to modify the
mouse to make it better. I know…
What do you think about "Deep Fake" technology, and its implications? First, some lighthearted videos: https://www.youtube.com/watch?v=aUphMqs1vFw https://www.youtube.com/watch?v=5rPKeUXjEvE https://www.youtube.com/watch?v=_MuxVqB3I7E The two main software in this field seem to be the open-source FaceSwap and DeepFaceLab.…
An absolute monster of an off-road rally high performance twincharged all wheel drive masterpiece fabricated by one of Italy's iconic marques, leaving an indelible impression on those who had witnessed it's racing prowess whilst piloted by equally incredible drivers, way back in the day. Was really supposed to be just a…
From a functional perspective there could be a lot different In general in xNormal I suppose Batch baking screen, hmm I like how you did leave away things Pior, stripping it to the minimum, but Im not sure if thats what would be desired. Without those things it sure looks cleaner, but you cannot delete the name, or the…
Hi Djenna! Looks like a pretty cool character to work on! I hope you don't mind some feedback already at this stage, but I'd recommend analysing the art style you're going for a bit more deeply and think about how it would apply to the clothing. In most cases stylized clothing has lots of intent put behind the folds, and…
Started working on a new scene in UDK based off Arkham City, right now i only got the AO and normal on most of the assest. Working on texturing right now, when I'm done with that I will see what bits of garbage and stuff it needs to make it more alive. Any and all advice is more than welcome.:\
If you want the real deal do most of it in 3dsmax. Make a few bricks and clone them. If you want to take it into mudbox make sure to set up the bricks so they sub divide well. http://www.doom3world.org/phpbb2/viewtopic.php?t=17688
Small update I was able to find a solution for the shading. This person put me on the tip of using the vertex interpolator with fake lights. I created a material function that uses the SkyAtmosphereLightDirection instead of an arbitrary 3vector. It generates something I can lerp between light and dark using the level…