Thank you for the useful links, but excuse me my question wasn't precise, i was talking about standard Japanese anime and manga look/proportions especially for the head. something like "Genshin Impact" game characters.
@Quasar - Hey man thanks! well these guys are pretty smooth actually, they dont have a rough wood plank kind of feeling with a bumps on the wood grain. Or you were talking about different things?
Thanks for offering to take a look at it! I am using Max 2021.2 at the moment but will probably update to 2021.3 soon. Here's a link to that maxfile I was talking about: https://www.dropbox.com/s/918nu8z0krc81mm/dodgy_chamfers_creasewights_edgeweights.max?dl=0
Wow I have just watched the break down of the art pipeline for GuiltyGear, I was at GDC this year and missed the talk . http://www.gdcvault.com/play/1022031/GuiltyGearXrd-s-Art-Style-The Thanks Simon
Well I think at the end of semester 1 we are tasked with improving it or adding to the project, so if my animations are in a decent shape I can possibly add them to the engine. Thanks for the help Rmunday
@TheIceWolves Thank you for the feedback! Do you tink the whole model is too monochromatic or just two hues of the feathers? I won't do any fancy animation, but I'll tweak it for sure :p
Awesome thanks for the reply's. I got the error kurt talked about when i relaxed the faces in UV editor so i will use this from now for my more circular objects x)
Thanks Jessica! I learnt a lot from the Axe and Sheild, I have fixed some of the shadows. Just havent posted it. were you talking about the shadows behind the gold studs or others?