depends so much on what you are making though. Right now I'm working on some futuristic architecture, I get about one building done each week, detailed enough that you can go really close to it but not inside, with baked normal maps and all that nextgen stuff. Some take 3 days some 5 or more, it all depends. They major slowdowns are when i'm uncertain about the design really, the modelling itself usually goes really fast.
Hmm... in my spare time, maybe... 4-5 models/month or something, or less. I tend to make overly complicated models in my spare time :P So they take alot more time than an average game asset ^^
Depends on what I am making. If I have a design, then it's fast, if I am going on the fly then it will take some time.
But if I am not making things, I am figuring things out or learning something. Like a couple months ago was proper retopology of a mesh, which means I can go back to one of my older assets and finish it.
2 models a year ..
I should really start making some stuff, I just need an excuse to do it.
Gonna try to make some simple stuff to put in the UDK, so it isn't just another model that I made.
Should hopefully motivate me. Would try making a character if I had the appropriate tools to export it for the UnrealEngine .
2 models a year ..
I should really start making some stuff, I just need an excuse to do it.
Gonna try to make some simple stuff to put in the UDK, so it isn't just another model that I made.
Should hopefully motivate me. Would try making a character if I had the appropriate tools to export it for the UnrealEngine .
As for me, its been a long time a project has been put to a closure, but I'd say I do around 8-10 models a year.(And I hate myself for being so lazy, but it's about to change)
Replies
458 cube primitives
319 cylinders
284 spheres
168 planes
54 toruses (is that the plural?)
16 nurbs circles
14 splines
That's all estimates though.
doesn't matter, i just want a measure on how lazy i am.
lulz u crazy
Tori .. dont even know why I know that.. cant event remember the last time I used that word
oh and my answer to the thread 0
But if I am not making things, I am figuring things out or learning something. Like a couple months ago was proper retopology of a mesh, which means I can go back to one of my older assets and finish it.
yep... gotta do something about that.
I should really start making some stuff, I just need an excuse to do it.
Gonna try to make some simple stuff to put in the UDK, so it isn't just another model that I made.
Should hopefully motivate me. Would try making a character if I had the appropriate tools to export it for the UnrealEngine .
(you only need actorX to export from max/maya/xsi/whatever, which you can grab on the UDN side: http://udn.epicgames.com/Three/ActorX.html)
As for me, its been a long time a project has been put to a closure, but I'd say I do around 8-10 models a year.(And I hate myself for being so lazy, but it's about to change)
modeling? was ist los?!