We are hiring a Manager of Developer Relations to spearhead our collaboration and partnerships with game developers and key players in the emerging virtual reality industry. As a Virtuix evangelist, you are passionate about VR, gaming, and the exciting possibilities the Omni brings to the VR landscape. You are…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. We are recruiting a few more members on the team…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and skilled artists who are dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. We are recruiting a few more members on the team to finalize our playable demo. INT is a 3D…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. We are recruiting a few more members on the team…
I'm Martin from Sharkbomb Studios and I'm currently looking for a collaborating, co-conspiring artist to join me on a larger game project. Check the link for a detailed look at the project: BURNING ROADS - BRIEFING PAGE **Project Basics** The game is currently in the early development phase and planned for release in very…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
Just wanted to say I added a Photoshop Actions file to the bottom of the material tutorial index page: http://www.philipk.net/tutorials/materials/materials.html Or if you like you can get it here: http://philipk.net/tutorials/materials/PhilipsActions.atn The action package file contains these actions: - Normal map overlay…
delete hidden always softens detail for me. it doesn't screw up the model, mind but when i compare before and after, some definition is lost every time. i try to use it only in early stages, it can really ruin a detail layer. it can be overcome somewhat by keeping the original mesh as a copy and projecting across but that…
Wild Yonder - Environments Created in Unity. View MLC's full co-development collaboration with Players Attic here: https://magnaludumcreatives.com/project/wild-yonder/ View MLC's full 3D environment portfolio here: https://magnaludumcreatives.com/portfolio/3d-environment/