Hi guys.I tried to bake an object, and the object UV zone the texture is empty.I already baked this before, but I needed fix something and now I can't bake it more.
i'm working on a project and really just need to know yes or no. is it reasonably possible to have max script look at an object and have it create a xml text file with the locations of the vertices of the object.?
Using maya or something else is not necessary. Unreal has plenty of features that make it easy to make levels. There are folders in the world outliner you can use to organise objects. https://docs.unrealengine.com/4.27/en-US/BuildingWorlds/LevelEditor/SceneOutliner/Interface/ There are also groups which lock a collection…
I'm doing some uv work and the copy mesh attributes tool is not working for transferring uv coords. It gives me the error "polyTransfer requires two polygon objects". Both objects are poly's....