Well I can't add much more to the already great advice given, but I would say these few things. - You structures look too "organic" in other words learn to use smoothing groups, since alot of your poly work is so low I can tell straight away that you used soft/harden on the entire object at something like angle 90/180…
Shouldnt be a problem. it may squish the mesh a little though. Shouldnt be difficult. Max handles all this internally. I dont know why it doesnt work allready actually, its probably because im using spinners. Most input fields in max support unit conversion. Eg. your working in CM and type in 6' (6 foot) into a field it…
Step 1: With nothing selected Shit+RMB Hold Mouse over Create Helix. Step 2: Create helix like any other primitive. Step 3: Set the PolyHelix Settings to mimic the settings that I have on my screen shot. Step 4: Duplicate the PolyHelix And rotate it on Y 180 Degrees. To make a longer rope before step 4, just snap your…
i tried to open the Qtown script. i get these errors. official documentation says: "Run the script by executing “icQTown” (without quotes) in the script editor." i did that but doesnt work. funny how it works on my other machine without problems. using maya 2018 btw // Error: polyRotateUVs (90 * $randTopRot); // // Error:…
Looks awesome :) Definitely needs a snowman version of that monster guy though, maybe as a prop or maybe another character type. Icicles will look great on those mushrooms. Rotating some of those ground tiles 90 or 180 degrees might help hide the repetition a bit.
I would personally refrain of making the community guess who you're trying to model. if they are here asking for you to post the reference, then please don't waste their time? Especially if they cannot see who it is... If you are new to this, rather than trying to make people guess (personally I hate guessing games), post…
if you rotate the model around 180 degrees it looks like a mix between a praying mantis and a beetle, the the tail as a head. Just something to pay attention to, you don't want people seeing a bug too much.
Well it sucks when an artist does stuff like that. Gives a bad name to other freelancers, like me, who pride themselves on never missing a deadline and always completing what they start. Statistics for the forum show that he logged on this morning and his last post was on the 18th. So he is certainly around. I know it…