lmao ZacD wtf is a penicorn... first time I've seen one of those! Buzzer, seriously? You mean you came all the way to Polycount, logged in, went to the Tech Talk Forum, and posted a message asking for inspiration. You could have saved yourself some time by just going to the P&P forum and looking at posts. Or saved even…
Dave, Steam is a lot better now than when it use to be. I've absolutely no complaints about it... even the new (Beta) community setup is nice. I love the fact I don't have hard-copies of my games any more. And that wherever I log in to Steam from it knows which games i do and do not own. It's a sinch to jump on to the same…
Polyhertz if the game got paused for a commercial I would never, ever, ever play it. I think I would stop playing games all together. It's bad enough waiting to start a game after watching ads and not be able to skip them. Yeah seeing the nvidia, and other logs is getting very annoying. If you could just skip them it…
If you dont wont to model anything find free modular scene and start playing with it its like lego blocks[example below] and if you need custom models there are asset stores or pre made library with models both free and payed. Unreal engine has free project with bunch of stuff inside that you could use to learn how to use…
If you have 200 uv tiles you dont have todo anything by hand. If you have a robot for a feature film with 1200 parts and 200 uv tiles you just slap one material on them and all is done. Those tiles are stored even if you go out to an other tool like zbrush or whatever. Try to preserve a per face shader assignement if you…
I can't second this enough. You really need to step back and identify what are going to be the major modular pieces in your scene, establish your scale/size of the scene/what texel density you'll want to use, and then begin to block out your scene. Don't even think about sculpting until you can clearly see that your scene…
I agree with Memory, your site is crap. Simple is better. Give me a list of images so i can look quickly. Don't use the ninja face, it isn't done well and already makes me feel like your drawing talent is lacking. Remember your sending this to an HR person. They aren't going understand your trying to be funny or whatever…
1. It's like adult legos, it's very easy, and hard to mess up. You just need to watch one in depth video to be able to put one together yourself. 2. Basically normally your CPU does compute work and your GPU does real-time graphics work. There's some applications and situations where your GPU can do compute work, and it is…
CybranM said: How long did it take to rig all of that? :smile: The design isnt my taste but the legs are impressive for sure. It's difficult to know how long it took, because I skinned little by little when I progressed on the modeling. And I don't count the time spend because it's made on my free time. :p But the rigging…
I think its a good start. The thing about creating good modular sets is to make a solid set of modular pieces that you can do 80% of the work with, which, looking at your stuff for buildings now, I think you're headed in the right direction. Then, make one-off stuff to break up the modularity of it all with the last…