It's a direction I see just about everywhere, professional games included. A few companies have taken notice that too much is too much and started to dial it back to realistic levels. That would explain why Chernobyl is overrun with plant life, or plant life rebounded after the initial blasts at Hiroshima? Is that why the…
The issue you are having comes from ray missing error your baker does . When low res surface probably folds into itself or having narrow gaps and no way to separate parts telling what specific point ray should see/ stop at and what shouldn't. Possible solutions: 1. More low res shell encompassing the thing around having…
sry no sticky keys and no marking menues... im asking for them scince ever... but you can select and hide object on different uv tiles with shift+A... and rectangle selection is LMB+MMB... try the demo if available and suggest the features you are missing... in the help menue --> suggest a feature they are tracking all…
rarr, what a coincidence, i just made this neat flowchart! its dry, but i did my best trying to be moderately amusing: i remember back in the good old days, when me and my buddies used to swap games. each game usually passed an average of between 4-5 people minimum. should that count for lost sales too?
Hi eveyone, Would love some feedback on my current WIP models. I've been modeling on and off for about 8 years and I wouldnt even consider myself a novice to be honest. Trying to have a real serious continuous crack at it (as In move onto something else after this). Im currently making an outfit for Fallout 4, The outfit…
Hey guys, I'm trying to get some custom sounds into a scene I'm working on, using Fmod Designer. I have followed the steps in a few different tutorials and I'm sure I'm doing everything correctly, but when I try to preview the ambientvolume in the SDK, they don't play. Also my spread parameters etc do not show in the…
Well, it's hard to judge the accuracy of that truck without knowing what you're comparing it to. But regarding your other points... The flat matcap basically just shows you model without any shading, without any shadows. It's useful if you just want to check the silhouette of your model without being misled by shading or…
@Asura Thank you! @acealmighty13 Hey, thanks for your input, unfortunatly this is not in UE4 but in Marmoset toolbag which mean I'm way more restricted in terms of what I can do. For exemple there is currently no refraction inside of TB3. transparency isn't also really a thing and so it's impossible for me to play with the…
Iron Lore had a lot of good people and I'm sad to see them go. Hawken - the time it took to make the game probably had a lot to do with the fact that they were building the company up from scratch. Building a retail-only PC-only game is a massive gamble these days. Nobody is really doing it anymore except for the odd RTS…
Not sure about MMO bit in our kind of racing game 10 pixels per cm would make your each 2048 texture repeat in every 2 m . So you would end up in super flat and even looking surface . Hi-passed of any low frequency details to its death. Maybe ok for an asphalt but once you want to make something of a mother nature origin…