Hey everyone, Unfortunately the group I initially intended to goto GDC with are unable to go so I was wondering if anyone here either has room for one more person to room with or if I could try to organize a group. PM me if anyone could help me out or is interested. Thanks P.S.: I don't snore =p
This is my first time trying to draw non realistic. I really like Michael Turners style in general, especially of Supergirl in Superman/Batman: Apocalypse. So I decided to mash up his styles and create my own Supergirl fanart. Almost finished up with base lines/initial sketch. Comments and critiques welcomed! free image…
My favourite character is Jinx since she was first released and I thought that her anarchy/rebellious punk style needs some cyberpunk touch to it. I will try to post updates once/twice a week. However, initial concept might take more since I'm mainly a 3d artist.
Just finished this up tonight. Total work time was actually about 3 to 4 solid days.. nothing special.. but still a fun study.. started from dynamesh.. always down for crits if anybody has anything they think could improve this.. Edit: oh and the frog I observed: Low Poly-- playing with initial lighting tests to final
Would I be wasting time by creating animations for a placeholder skeletal mesh, and transferring those animations to another skeletal mesh which will utilize the same skeletal rig (the finalized character)? I'm creating a playable level, and I want to initially get the player's mechanics animations down so that I can work…
Hey, so my idea was to work on a black/white focused bizon in style of the star wars imperial forces and stormtroopers. My initial idea was to go for the M4, however the style might be too bland for a classified skin. These are some references I've found on google of real life weapons that have been painted in that style:
This initially started out as a way for me to get better at UDK lighting. I think it turned out pretty decent so figured I might as well share it! I used 1024 textures and a custom post processing chain in UDK. Lighting went through several iterations until I settled onto this one.
Hey all, I have tried to put plugins in Max for months but I cant figure it out. So far all I get it "Put the plugin in the max folder" I need to Know where that folder is and where to put the plug, also When my max boots it says Failed to initialize missing dll. Any help is appreciated.
Been a while since i last posted, so kinda feeling good about this last model I made, but I would like know what areas i can improve on used maya, zbrush for modeling and marmoset for rendering reference sheet Posed with prop Beauty Shot Initial Sculpts
Can anyone suggest a good intro to/tutorial for creating weapon animations in 3ds max? I've only found the clip below and I've watched it twice, but I'm still a bit confused on how the bones are initially setup. [ame=" https://www.youtube.com/watch?v=paCJ3zFwnLg"]this one[/ame] Any help is appreciated.