I decided to skip the ice cave for now and instead do a rock cave. I also did a paintover on my wireframe render to get some more feeling of the mood and also for fun. I'm currently working on the temple piece by piece. First up is a pillar with a lion as base, i'm planning to use it as one of the torch pillars in front of…
Thanks for the suggestions I've lowered his face as well as made his eyebrows more pronounced. I know the wireframe is a mess, but you don't have to worry too much because this is not a low poly, (turbosmoothed) this is just prep for zbrush so it will never get animated. (I will create a lowpoly when the high poly is…
There's too much section on your portfolio. You should keep the work & contact section (maybe traditional too). Your "techical" section should be integrated with your work section, since they are show how you made it (so show your render, then wireframe in the bottom of the render, then the texture sheets). For your…
So despite modeling almost every day since starting this thread, I haven't actually been posting them for some reason. Probably because I'm a jerk. As per usual, critiques are very much welcome. An AO render of where the high-poly version of my kitchen is so far (not very). Smooth previews and wireframes for the high-poly…
The question was not about portfolios, it was about beauty shots. My answer stands. If I received someone's portfolio, I'd expect the wireframe/untouched, and ideally the 3D file itself. But for making cool art and posting it? Game dev is about fudging things and getting the end result to look right no matter what. That…
Looking sweet so far! Was thinking about doing a concept like this myself. The snow would really add a lot to this scene, but I do love some clean versions and adding my own touch to things, so go with your gut and just do what you want to make. Be sure to in the end post the models seperatly with wireframes and such,…
models look nice. i'm not a big fan of the comment section or the total page views for a portfolio site. my opinion shouldn't be treated like a blog/forum for people to comment its potentially a distraction from your work. and the total page views just seems unnecessary. models looks awesome though. I agree that depending…
Thanks guys for the feedback along the way as well as the praise :P I decided to call it done today as I finished most of the the things I wanted to have in the scene. Keeping in mind it was just a diorama that already ended up being bigger than needed! :) I extracted five screenshots out of it, but as you can imagine most…
hm...i dont want to sound an ass, but posting your workspace with images that could fit into a 400x400 image, its a model with wireframe man , just show a perspective shot since its what allow to see resemblance , your using polys in the wrong way only trying to follow the fron reference but using the wrong polygons,…
Well to start, stop pre bashing yourself. No one here is going to tear you apart, just your model (for your own good of course!). To start with could you post a wireframe shot of your model (front, back, side) with a flat texture? That would go a long way toward helping us crit your model. As for the skin I would suggest…