Update! Following on from the last several posts, I went back to refining my textures and really pushing the materials further. My first hurdle to overcome was the texel density; with having split the model into four Material IDs, I found that I was lacking the resolution to really take full advantage of what Painter has…
You have some half baked ideas that come from some simple missunderstanding of how things operate. It seems like you're operating from a position that all laws that are enacted are created by some authority that is trying to screw every last human over. Well buddy some times, we little guys get tired of being screwed over,…
I think even an AK-47 is overreaching at this point, mate. Your main concern this early should be to learn how to recognize and make different shapes, how subdivision works and modern textures are made. As you go along you'll learn the tools and tricks needed to advance. This takes a lot of effort and time, so I'd suggest…
I'm sorry to say that but these UVs are likely never going to work... Seems like you UVed every single piece as an indivudal gameart objet - but I'm sure you could reuse gradients and color all accross the model... And since this model is more like a film model in term of complexity why not take the whole leg and UV map it…
you would of had a nice shinny HP to bake from if you did that when you started this topic. if your original mesh is well made like you said it wouldn't take much to make your support edges and slap on some subdivsion surface. and you would also be able to bake a normal map for nice looking edges and any details that are…
Hello everyone. Today I want to share my recent progress on scene. After the rocks, I decided to go back to the vegetation again and finish the roughly made palms. Before we get down to the bunch of text, just a couple pictures of progress and question for u. I am still experimenting with lighting and recently added…
For starters - I use Maya (for modeling), zBrush (sculpting) and Photoshop (for texturing) + several additional software (like nDo, XNormals & Handplane...). I have no experience with Blender, 3D Max or Gimp,... The whole workflow depends on the scope and size of the team as well as their skill. While bigger companies can…
35 people laid off at Microsofts Vancouver based studio. Seriously, what's going on over here? Hoping we will see the rise of new studios when next gen consoles come out.…
Anyone know a node based planning program where you can quickly make nodes with text/images in them, and drag relations to other nodes? I was looking at the nodes in UDK and found it so much easier for me to gather my thoughts by using it, however I need to for planning and structuring with other programs/tasks. Anyone got…