Time for another environment piece! Looking back at the first post I made on here, which was a small environment diorama, versus this environment, I am really happy with my progress over the past few months! I enjoyed creating the foliage cards, but I want to take some time and work on placing the foliage better. My…
If you’ve shipped enough work, you’ve seen this moment: You approve a render. Someone changes one small thing. The final output doesn’t match what you signed off on. No one did anything “wrong.” But now you’re explaining differences to a client. That’s the problem we wanted to solve. The Real Issue Isn’t Quality — It’s…
This is part 2 of our series on MaxScript. I'll cover some simple ways you can start to use maxscript in your every day workflow. Even if you have never touched code before, there are some simple ways you can start using maxscript that will help you automate tasks and remove some of the time wasting steps you have to take…
People of knowledge, please help me to understand this: In Maya LT 2017 + macOS, I have following test script: https://gist.github.com/bitinn/13f7b55a0aad3a6ba5dadecb48ef4351 In full: // REMEMBER TO SOURCE THIS, NOT RUN IN THE SCRIPT EDITOR DIRECTLY
{ string $TEST_STRING = "TEST_STRING_#"; proc RunLocal1 () {…
Hey everyone, I would like some feedback on this ammo box please. It took me 2 days to make and it is one of my first Zbrush Sculpts that I baked onto a low poly. FYI I created ALL the textures on this asset using anchor points, fill layers, generators and some hand painting, always using the baked maps from the High Poly…
Asking for feedback is sensible - the downside is that occasionally I have some free time to give it ;) I don't see any glaring technical problems with your work. There are two main things you need to improve on from my perspective (its been 5 years since I was last hiring artists at a first party studio so might be a bit…
Hello there I am looking for someone that can help me out with a little project I want to work on. I am trying to make a mask as a present for my father's upcoming birthday in March and I need help with getting a 3D model of it. It's a little mask design he made when he was active in the Air Force and I thought I'd try and…
I want to make wind animation for vegetation using Vertex Colours for game engines. I've seen some great documentation on how to do it in UE4 with Max (pivot painter).But I want to do this with Blender, and also export to Unity. For Unity there's an asset called "Pivot Brush" with which you can vertex paint on meshes…