How did you added the intpreter in vs code? I'tried this { "folders": [ { "path": "." } ], "settings": { "python.pythonPath": "c:\\Program Files\\Autodesk\\3ds Max 2019\\3dsmaxpy.exe", "python.autoComplete.extraPaths": [ "C:\\Program Files\\Autodesk\\3ds Max 2019" ], "files.exclude": { "**/*.pyc": true } } } There is no…
Mallet Fast brush isn't loaded by default. Go to your ZBrush directory -> ZBrushes. The brush you're looking for is in the Mallet folder. Copy the .zbp file and paste it into ZStartup -> BrushPresets. It will then load each time you open up ZBrush. Edit: beat me to it ha
I deleted everything in this folder about 30 minutes ago. Back up to over 40gb. I know I can change the location of my scratch discs, i'll give that a try, but if It just adds files at this rate, my second drive will be full in no time.
If you open up a NEW file, then load the old file from the max menu, I think that will retain your maxstart.max settings. Rather than just double clicking the file icon directly from the folder, it seems to work that way for me in max 9.
Hmm, I requested it using my yahoo account and didn't receive anything. I did the morning cleanout of my bulk folder without remember to check for the key first. So I went and did it with my gmail and I still haven't received anything :/
my first bet would be to look at script spot for some asset management script. Because one could access all used bitmap urls and copy the files to a new folder. anyway I searched the web and found:* * http://forums.cgsociety.org/showthread.php?t=527443
Pior (and others) - the banner can only link to one page currently. It works by randomly choosing an image from a folder. To get it to link to an artist or a specific thread would require a database to hold the path to the image and the link. That's not impossible, but just a wee bit tricky at the minute.
Check your UDK installation udk/binaries/actorx/maya/Maya2009_x64 There are all the plugins for the supported programs there. There is a specific folder for maya 2009 64bit, as rapture said some of the links on the UDN site are broken files (had the same thing for maya 2010 64bit version)
This max retopo script is damn powerful and easy to use. The coolest thing is that it uses the basic modeling tools of max (so shortcuts that we always use). No doubt I'll use this script for the retopo of my DWIV character and place it in my "essential max's tools" folder
Hey Lonewolf, you should make your portfolio site so I can save the images off it, you've got some great work that I'd like to save to my inspiration folder but it's a pain they way you've got it set up in flash or whatever.