After I build a scene in 3ds max, and assigned textures (textures were in different place not in abstract directory as max file), I had to move my max file and textures to other place. and now when I reopen max file, max asks me where is textures? by adding new path it will show textures in viewport but it do not replace new address with previous address in materials slots. so when I want to export scene, textures will not export as there is a false address in material slots.
is there any way to solve this?
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anyway I searched the web and found:
thank you VERY much guys. :thumbup:
thanks again