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Fix texture addresses in 3ds max?

polycounter lvl 13
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omid3098 polycounter lvl 13
After I build a scene in 3ds max, and assigned textures (textures were in different place not in abstract directory as max file), I had to move my max file and textures to other place. and now when I reopen max file, max asks me where is textures? by adding new path it will show textures in viewport but it do not replace new address with previous address in materials slots. so when I want to export scene, textures will not export as there is a false address in material slots.
is there any way to solve this?

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