Yo yo, sick gun :) I think you need a break up of materials. It looks like a metal smart material was drag n dropped onto the whole thing and called done. If you search up submachine gun on artstation, I'd suggest getting references from there.
There is alot of musculature you are missing. The bone structure is too strong around the jaw and not strong enough in areas like the brow. The example is stylized and the features are enlarged while the skull is small in comparison which suggests youth. In Blender you can set up an image plane and place the front and side…
I used to do the same way back in the day when most of my texturing was done in photoshop. But there was a solution about 15 years ago that solved the issue with pngs and photoshop, and somehow just migrated to use png as a default. Since a lot of texture outputs happen from other programs like substance, I've just not…
The door done. Hope you like it :) Few days of work as I didn't do it non-stop. Modeled in Wings 3D, both High and Low poly models. Baking done in Xnormal and rendering in Marmoset. There was suppose to be a handle, but I had messed up a part of that model appearantly sometime in the early stages of making it. Therefore,…
This is getting passed around today in the industry: To All THQ Employees: We now have the answers we've been seeking through our financial restructuring and Chapter 11 case. While much will be written, here are the facts of the bids and auction that occurred: Yesterday morning, we received a competing bid for the…
It doesn't matter, let that burden go. None of them will do the work alongside you. None of them have skin in the game. Your project is your own. Act in your own interests. Take what critiques you find useful, let the rest go. Leave a "thanks" at most. Try to keep in contact with anyone who consistently gives valuable…
Hey, welcome to Polycount! How exactly was the normal map created? Was it baked from geometry, or converted from a bitmap? What software was used to make it? This looks like a tangent-space normal map, not an object-space map, so I would disregard any preview using object space. Looks like you are viewing this inside…
Why you are using just one side of the Normal Map Texture? If you want a NON-Power Of Two Texture do the following : Make your UVs on only one Side of the 0-1 Space. So that one half is full of Shells and the other half is empty. When this is done, stretch your UVs to fill the whole 0-1 UV Space. Now when baking in Max…
Overall I dig it. The modelling looks spot on and your normals are reading well. However: Right now the wood looks like printed wood texture laminate/veneer, vs wood. The grain is really overpowering for the type wood/cut that is. As a whole I feel it detracts rather than adds. If you wanted to keep that grain pattern, I'd…
Hi, here is a sample of the command you need. Here is a small index of handy bookmarks in the MaxScript reference: Nodes: - Node Common Properties, Operators, and Methods Editable Poly Stuff: - Interface: EditablePoly - Editable_Poly Methods Array and BitArray - Array Values - BitArray Values ( -- create a plane and…