I'm interested if anyone knows of a good link to a tutorial on building tire treads in Max/Maya. I'm looking to build a tractor model and it would be helpful to gain some knowledge on the most efficient way to model the repeating tread pattern. Also considering a bake to normal for the treads since the final model is…
Hey guys, I'm still kind of inexperienced when it comes to emitter/materials in UDK. I've made a basic smoke stack effect for my mech but I also need to have a flamethrower. It's a long shot, but would anyone happen to know of a tutorial for a flamethrower?
There's lots of really good tutorials from the gnomon workshop: https://www.thegnomonworkshop.com/tutorials?tags[]=lighting-and-rendering&tags[]=mental-ray
Hello everyone, I'm searching for a tutorial about making nice looking 3D model for the Source Engine. I don't find any, but i know it exists. Thx a lot
Hi guys! I'm new to Quixel and I'm currently learning with the Quixel Wiki, but I'm stock somewhere. Could anyone give me a little help on how to do this effect? I'm not sure where to place the mask. Thank you! Tutorial Link: Clic Here
Racer445 used to have this tutorial on how to make really nice beveled text but ever since he updated his site it was taken down. I was wondering if anyone had saved it before that happened or had another way of doing it. I would really appreciate it.
Hi ! Anyone here know a recent and serious tutorial from modeling to baking a car for game? I would love to find some tips with the quality of a need for speed or forza. i have a solid experience in hard surface modeling but not so much in game. Thanks
I wanted to try working with this method partially for current model. Anyone have any good tutorials? I find the max one to be "minimal". Im using max 6.
Looks like a really comprehensive tutorial on max script. definately worth a look for anyone who wants to learn max script. http://vimeo.com/album/1514565/page:1