Ok you guys have me convinced. I'm going to keep at it. I can just showcase the props I made in this level anyway. Rather then make new unrelated props. I have a list of everything I need to do to finish it and you guys have given me good advice. Thanks. -Better marble floor with more tiling dirt layers -Less reflection on…
Another quick prop eh. Delete the end caps off the cylinders that are inside the frame geometry and not being seen. Maybe try to create some ties for the corners of the frame it might make the piece a bit more interesting. Also the texture on the larger frame in shot 5 looks kind of blurry and odd like low resolution.…
It's pretty standard to build modularly. Instance things where you can and reuse pieces. For example the stall walls could be one prop copied to both sides or a few times to fill out an entire bath room. To get some difference out of them you can texture each side uniquely and build the piece symmetrical and that way you…
ok some updates. worked on some smaller stuff and level itself. will post only 1 new "bigger" prop and new level pics. lighting still sucks. will work at the end on final lighting. some props can be grabed by the player with our cyberpower :/ and thrown like gravitygun in half life. oh and a little preview for our…
"Equinox: End of Days" is a third-person Investigative-thriller set in 1960s Isles of Scilly, developed by a team of Second Year students studying at The University of Hertfordshire, UK. Playing as farm-hand Edward Travellion, the player seeks to uncover the cause of a string of disappearances along the island's coast.…
Hi All, Here is an art dump from a group university project, University of Derby. The art was made in 10 weeks and the project was in whole 12 weeks. The idea of the game is a time shifting mechanic based around an object, the Orb. This changes the environment from an old shipwreck into the glamour of an old cruise liner.…
If I make a thread, I have to work on this! That is the idea. Over the holiday I start mucking around with this layout. I made a bunch of DM maps back in the day (quake 2). All of my favorites were the small, 2-4 player levels. This will be the target size of my level. Then filling out some the idea with a few materials…
Hey, everyone, I've been trying to create a texture that looks like this: https://www.artstation.com/mellier_kev/store/lbRV/garbage-dump-material So far I have been trying to do 2 different things, either place all the separate props inside ZBrush view and then bake it (Which sometimes is not that great because I can't…
I have a question about UV tiling. I am working on a 3D prop in 3DS Max and wanted to understand UV tiling a bit better. I have seen some side effects from overlapping UVs when baking normal map so I wanted to know if what I did was OK for game ready models. In the prop I have about 14 bolts that are all the same so I…
My name is Doru Bogdan . I am a professional freelance 3D artist (Props/Environments) from Eastern Europe with around 3 years of professional experience on top of 5-6 years as a hobbyist . I can offer my services : • Creation of 3D game props in current gen PBR workflows. • I can work with or without concept art • 3D…