Hi! I am Ammer and currently looking for freelance work as a 3D prop artist or Environments related work. I have 2 years worth of experience making different kinds of props from small scale to large scale assets. Before doing freelance, I stayed in a local outsourcing studio which exposed me to different kinds of…
This is a follow up to the thread I started in the 2D and 3D discussion thread. Thanks for all the good information everyone has provided, it's been very helpful and motivating. Hi I'm currently targeting a company that is developing Nintendo DS games and this is what I'm making to show them. It's an M1 abrams, and it's…
Hello! I've started fiddling with 3D and videogames production a few months ago, and now I'm involved in a small indie project. We're just five people, so we have to be flexible and ready to learn every kind of new skills, one of which is making open world environments. My tasks were to learn how to make a terrain in World…
I was not allowed to use Substance Painter or any high res mesh baking. No use of props either. So this is more so a showing of color and layout. :) Currently how the map looks. Original BSP block out. The floorplan changed but the mesh dimensions stayed the same. again below is the current project.…
I agree about the WIP thread. You have some work on your portfolio...so its not like you don't have anything else to show. I'd remove it for now. One question...what is your focus on? Seems like most of your work is rendered in max/vray vs being in a game engine. Are you looking for work in games or no? If so..showing…
Hi there! Nice portfolio I like it. Straight-forward and you got some nice work in there. Even though the demo-reel was pretty cool, It felt weird waking up and blinking and then just started to hover through the air. Even though the classroom environment looks nice and clean, it still feels like it misses something.…
I'd change the red too, it doesn't really pop. You should trim down that you're displaying in the props folder, there's a real difference in quality in some of assets. I'd take out all the characters, since you're an env artist and they're not exactly stellar. I'd remove everything in that section bar the half-pipe and the…
Has anyone experimented with animated, multidirectional and normal-mapped sprites for characters in 3d environment? Sort of like how the characters were done back in the Doom or Duke3d days but brought into modern day? I am aware that similar techniques are quite often used in hardware accelerated 2D game these days, with…
Hey Polycount, this is a UE4 scene I've been working on for a about a month and a half now, and I could really use some feedback. The scene is based on Pablo Carpio's concept, Scars, which I'll link below. I've been playing with altering the scene a little bit and adding some story telling of my own. I've been trying to…
I and my small team specializes in creating 3D models, retopology, textures for games of any complexity. - Props - Environment objects - Textures for PBR - CharactersIf you need a lowpoly model for games we will do it for you in the best quality and will try to do the job in a short term and at a reasonable price for you.…