Update to my little GoPro project. It was pretty cool learning how to make the LCD screen texture. I think I'm finally getting a hang of how PBR texturing works. Next is the clear casing protective casing and then whatever post work I need to do in Marmoset. Comments and critiques welcomed!
//Around The Ground: Kish -= Driving Simulator =- _About https://www.youtube.com/watch?v=Fu8abSs_Xps What is it? "Around The Ground: Kish" is an indie driving and lifestyle simulator software , which is made with Unity by myself. It is designed for you to drive your dream car, buy luxury houses and condos, chillax and live…
What is Patriots? In 2020, a tyrant leader steps out from the ruins of WWIII. He leads with his own private military and promises to protect the people from danger and hunger. This promise is soon broken and the Patriots are formed. Patriots follows the story of adrenaline junkie Max Swagger and British rock & roller Liz…
https://www.youtube.com/watch?v=45_mvLG-0x8 DECAL Machine is a new Blender add-on focused on the mesh based decals worflow popularized by Star Citizen. It allows to quickly and easily place and project decals who simulate details. It works in a non-destructive, easy to modifiy and keeps clean and optimized geometry. It…
Hi! Nice update :+1: I think currently the lighting looks a bit cold/white. How does it work, is it baked? Would be interesting to see how it looks with some more colored bounce light reflected from the painted buildings. Some elements could use some sort of AO to ground them, for example pots and window frames. On a…
I've had a note on my desk for a couple weeks now telling me to "POST A WALKTHROUGH" and now that I've tuned the lighting outside a bit so it doesn't feel like you're walking into the afterlife, I have made one! Here is the OWHQ Jan2018 Progress Walkthrough: https://www.youtube.com/watch?v=D8uwYfSW9tE Obviously, this is a…
found out some fun stuff with zbrush, first off there reprojection stuff sucks for getting the detail back to your retop'ed mesh. the main thing i noticed is that when you make a really low detail retopo mesh in zbrush it will tend to get a lot of errors during reprojection. also zbrush didnt seem to like that i was trying…
Hello everyone, Took a couple years off off 3D, but im back, more motivated then ever. Anyways, here is my latest project, hope you guys like it, and share your honest mans opinion <3
A 3D model of a Ferguson style tractor, entirely made in Autodesk Maya. Clean topology, no textures or materials. I would appreciate your opinion as it is my first project of this kind.