Oh hey, it probably shouldn't matter given how far through the process that the weird slashy phenomenon shows up, but the initial hard surface work in Studio Max is nothing but quads...quads like religion. Quads and a couple iterations of turbosmooth that are collapsed prior to export as an .obj.
Greetings, I am chr0nicler and this is my throne room... Development blog http://www.polycount.com/forum/showthread.php?t=147941&highlight=baal Beauty shots Throne design (high and low poly) Texture map Initial concept [IMG][/img] I hope you enjoy.
:thumbup: Only way it could get better IMO is with a forward and back button on scaled up images, instead of a redirect to a new page. JMO. might be more work than its worth :) Still, much better than the initial versions. Well done on incorporating feedback!
Candy Stripes05, Dmellott - Thanks guys! ScottMichaelH - Thanks for the comment! I should have mentioned in the initial post that the plants are currently placeholder as well, just a preset plant I exported from 3ds Max. I'll eventually do a proper asset with a stronger silhouette. Cheers!
If you open the "Initialize" pallete then click Unify it will scale the mesh down to an appropriate size in ZBrush Alternatively just shrink your model to 1% of the size when you export it from 3DS Max, then when you reimport it, scale it by 10000% to get it back to the right size
Yep. Initially the sword was going to be the only prop i was going to make. Managed to find some extra time to fit the shield in. Already got some ideas to make the sword feel part of a set. Thanks for the crit. I'll update when i've got something to show!
It doesn't sound like they are criticizing Victory in as so much EA managment pushing the direction it did too late in the process so they ended.up shoehorning the f2p elements in versus designing the game initially around the idea.. Go hug a bunny Justin before you have an anuerysm.
Man this is looking really nice. Can you post up some additional shots of her from other angels and maybe some closeups of the head as well. I think you nailed the initial face of the female Norn the best so far. Keep it up man :)
*sigh* unfortunately i am having issues finding the editor shortcut. Might I ask you folks where that be BTW? I installed both the game and the editor through "more options" in the initial intall interface. But, where might i launch this sucker? Thanks in advance.
Awesome. I really like how this is going. Initially I didn't like the head mesh so much but now that it's textured, it works really well! Good job there. One tiny nitpick - his irises don't seem circular? They appear to be stretched vertically a tiny bit.