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Re: How do People make High Poly models in 3ds Max ?
Reply by
Funky Bunnies
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Jun 2008
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Technical Talk
not by default in max, that I know of. There are a ton of scripts around that do this though.
2 results
Re: Heroes thread!
Reply by
hawken
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Nov 2007
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General Discussion
It's OK maybe they can borrow some of the 4400 scripts. oh snap!
Re: [UE4 - VR] Homebound - VR Experience
Reply by
Wiktor
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Sep 2016
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3D Art Showcase & Critiques
Thank you! :D Blueprints is Unreal Engine 4's visual scripting system.
Re: 3D Studio Max - Is there a move and sew feature like Maya?
Reply by
sr3d
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Mar 2016
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Technical Talk
Polyunwrapper has a multi stitch feature. http://www.scriptspot.com/3ds-max/scripts/polyunwrapper
Re: rotate your normal maps
Reply by
pasha_sevez
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Mar 2011
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Technical Talk
Thanks! I thought about this kind of script for a long time but had no time to write it! ;)
3 results
Re: Vertex Normal Method
Reply by
oglu
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Feb 2017
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Technical Talk
interesting script thanks... but i cant lock the normals... so that wont work here...
2 results
Re: Needing to make a Photoshop task a little more efficient.
Reply by
Xolo
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Jan 2014
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Technical Talk
Perhaps this plugin would be good for you: http://mikes3d.com/extra/scripting-plugins/killwhite/
Re: Sharp Edge (a game character) [finished]
Reply by
BloodDream
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May 2018
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3D Art Showcase & Critiques
wow this script seems to work great, are you going to share this? or can I buy it?
2 results
Re: Baking Animation to Skeletal?
Reply by
warby
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Sep 2010
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Technical Talk
i only know of scripts that will generate a bone PER vertex which is hugely inefficient !
3 results
Re: MaxScript: How to Mold a Road to a Hill
Reply by
Eric Chadwick
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May 2012
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Technical Talk
These old scripts might give you some ideas. http://www.cnc-toolkit.com/maxscript.html
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