Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
We are Arcade Freelance, a small video game agency based in the western United States! We are currently searching for a UI/UX Designer to collaborate on a client project requiring the following (Note: this is a paid short-term contract lasting 6-12 weeks): Criteria: - Expertise in designing user interfaces for both mobile…
Fuero Games – game studio specializing in crossplatform (web & mobile) games based on Unity3D engine is looking for a world-class Senior Unity3D Developer to our Warsaw studio. KEY RESPONSIBILITIES: - Create the Technical Design for the Project - Work Closely with the Lead Designer and/or Art Director to shape the…
Looking for any help to help fill out content for an action game made in UE5. About compensationThis is unpaid but I'd like to work on a contract something along the lines of: * If the project is sold commercially then you'll recoup from profits at typical market rate for US based work in your discipline * If a publisher…
If your models rocks!, we want to join us (I'm a volunter), in the Quake 2 evolved project, check if you fit with the requirements http://www.quake2evolved.com/blurforum/showthread.php?s=&threadid=743 We like to see this poject done, allare welcome
I love your work! Also, as a Godot enthusiast, I'm very happy that a project of this scale was developed using this engine! I would also like to ask you, why did you use both 3DS Max and Blender for the same project? Did you encounter limitations with one of them, or was it simply a personal decision?
Team Name: Lethal Concept, LLC Project Name: Apokalypsos - A Post Apocalyptic MMORPG Brief Description: Apokalypsos has been in pre-production since early 2008, starting initially as an Auto Assault resurrection project evolving into an original and full-fledged title inspired by games like Wasteland, Interstate 76/82,…
Hi Quixel staff. A bit of background : I am familiar with various iterations of DDO as I have been testing the program for a few years now (Legacy and Suite). Most of my experience is with DDO Legacy, having used it on a few personal projects. I however never had the opportunity to use the more recent DDO releases to their…
You can easily create a smart material to achieve that kind of flexibility in saving your projects. But if anything changes in texel density or input map that applied smart materials will be a little bit different because of regeneration process. If you open Project.xml file you can find line "<Inputs>" and there you need…
Hello Alireza, Really nice portfolio. I would love to be on that level one day with my own environments. Anyway, here is my feedback. - Some projects could use better thumbnails to represent the quality of the content. UE4 - Moon landscape : The craters in this project have a lot of detail, I would love to see that back in…