It's tricky, definitely. When I did that one, I had no idea
how to go about it. My strategy was just to bake out every kind of map from
xNormal and a lot of ZBrush matcaps and fiddle around with blending modes until
I found something I like. It took a lot of trial and error just to get to that,
and the final result is an…
I'm quite impressed we can run stuff like this in a browser these days! I really like the composition of this environment; there are good focal points and it doesn't feel cluttered. I feel like the colours are maybe lacking some focus. We have yellow floors, blue mist, green trees and red painted wood. I feel like pushing…
AlexCatMasterSupreme : Man thanks alot for taking some of your time to write the crit. I apreciated, I readed all of it and took notes of all of the problems you mentioned in my scene also thanks for your positive critcs Im very new at handpainting. The wierd light in the wall next to the stairs was caused by lonely light…
You've repeatedly said that discrimination against women isn't happening and that everyone has their ideas dismissed. How is my pointing that out and deliberately not judging that equal to jumping to conclusions or calling you sexist or an asshole? If those things make you a sexist asshole in your mind perhaps you should…
I don't think doing high res and normal mapped models is absolutely necessary... Gameloft appears to do more casual kinds of games on platforms with more accessible graphics so if that's what you're aiming for then just work on your texturing skills. I wouldn't even bother with modeling your own designs at this point...…
Hi Sean, good start. I know it is a WIP and many things have been just blocked out, but I put together a VERY pernickety paint over to highlight all possible issues. I hope you take it in the good way, not as useless criticism, but a way to increase your modeling accuracy. A. Take a look at actual curve B. It should be…
Thanks both of you for the great feedback. This project has shifted somewhat from its first iteration of semi-realistic/"majestic" to the Fable 2/Fallout 3 point lookout swamp areas. I wanted to get a fantasy environment, so I was going for as much hand painted textures as possible. I usually will use reference but then…
(And a quick render test, didn't really like the way it went but it shows off the rigging very well so whatever!) Hey everyone! I'd like to present you my model, Kheera Reach. She's a Jedi from the Star Wars universe (own creation), and a Cathar as species. To keep the story short, this is my first real big project with…
Here's our game. I'd some 3D art and animations, and half the digital paintings. The rest of my work was teaching one of the helpers how to use different software and guiding the other artist on making his paintings look similar to mine. The game is a music game which was supposed to have 3 stages but we only had time for…
More good points. I agree on the aliased textures. I have a detail map multiplied over my diffuses in maya right now, I think they're tiled a bit too much. I'll work out all the materials when I get it in engine. Also thinking about masking out the detail maps to make a change between painted/non painted wood. I should be…