At our studio we are producing a full-blown Starfox parody for the iPhone ALA 'Team America'-style. So far it's been pretty fun(ny) working on the game. I'm currently working on the player's ship, crits and comments are more than welcome :) Edit: forgot the polycount, 178 faces
this is the type of thing Im trying to make, its going to very high poly and then I will make a low poly thing later. any ideas? I looked a the various braid addons, but alas I couldnt see anything whichmakes it simpler.
Thanks for the quick response! I checked this morning and the issue was I was working with textures exported using the PBR preset. I plugged in the Arnold set I had already exported and boom! fixed it. aha :# Thanks again!
@adamAh my mistake, I assumed it was already automated. Maybe too early to ask but how are you going to tailor it to user preferences? Are we gonna have to start using 'like' buttons ala tumblr?
Jesse Sosa aka Skankerzero recently left the US for a art director position at a new studio that Samsung opened up in Manaus. I was under the impression that Brazil is the next big market - at least for mobile & F2P.
Aha thankyou! I had that look in mind when rendering the high poly but I couldn't find the link to that tut so i ended up going for clay. That's a great help though Renderhjs, thanks.
Wow, LChamberlin is my classmate. Alas this is our fate LRoy, my thoughts exactly I think it's kind of strange. I wish we could use artist from Polycount that would be very convenient.
Your welcome. Alas I'm unable to answer your questions about Blender Compositor, its a feature that i've not used myself. Not sure what you mean about other apps can you elaborate.
welcome back, i remember you though i never posted before. i wish i could offer some answers but alas, i'm in the same position lol. good luck though :poly105:
Nice work Racer, Thanks for posting/streaming these videos, always appreciated:) Wouldve been cool to see you layout the uvs...but alas, cant have everything. Now get some final renders up!