About overdraw : from thread: https://polycount.com/discussion/comment/2674671#Comment_2674671 TL:DR A person still learning to pull verts could probably stick with the basic rule of, "don't have long thin triangles like that."
tl:dr but afaik layers are for modifying anim, adding motion on top of motion not for actual management of anim tracks/files. Its like layers in photoshop you dont use one psd file with 1000 layers for all your photos.
tl:dr: "I used to be like you, reading walls of text and shit, but now I write them. AAAAAAHHHH YEEAAAHHH." In all seriousness, thanks for the interesting read and inspiring words. Now post some art and get a job ya hippy. :)
Tldr;, i found out its food that causes issues. start there. For 2 years in my absence i was studying the effects of "food", on the body (cause i have my own issues i wanted to fix and i did) i found out a lot about what certain foods do to my body. Idk if it does the same thing for everyone but, any aches and pains are…
Slo mo is a pretty specific edge case but that falls under the "...as long as you don't interpolate between those values." part that can be a headache, lol. Most engines have interpolation settings, Unreal has them on anims, montages, blendspaces and I think on aim offsets. If interpolation is set to 0 the clips just play…
When you feel free enough to make mistakes so that you can learn from them, you end up figuring out a bunch of other stuff that is normally relevant at some point in the future, to some other project. So for example you do find that stretched quads do give you a certain (this time) undesired effect and that you should have…
This is getting really long because I can only type so fast and more people keep replying while I do. Just skip to the bottom I TLDR'd. Now I'm being criticized for I choose to word it, just because I said 'softened'? There was a hard dark edge there before and now there isn't but that's definitely not called softening.…
just sharing this article here. maybe helps somebody. TL:DR go outside (like mother nature outside), don't sit in front of screen all the time. https://www.outsideonline.com/2403017/video-games-outdoors-addiction-rehab?utm_source=pocket-newtab
If you watch the video, you'll get the point that he is saying the methods of concept art have evolved. That is all. The TLDW is : "don't do shit from scratch. Cheat and go fast because the point of concept art is fast iteration of ideas"
Hey People! First hand painted study! o.0 (The UV/Model error in the blade ^_^) tdlr' This texture is not finished. And I am purely posting it for feedback reasons etc!! CC is very welcome! Reference For Art! AO Render To see my problem area's ps: Sorry for extending the post with images!